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GameWorks

by Monier Maher, posted Jul 10 2014

NVIDIA FlameWorks is a system for generating cinematic fire, smoke, and explosion effects for games. It combines a state-of-the-art, grid-based fluid simulator with an efficient volume rendering engine. The simulator uses a highly optimized solver, which enables the simulation of high-resolution grids in real-time. It supports collisions with standard primitives, and includes a combustion model for generating flame effects. The system is highly customizable and supports user defined...

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GameWorks, OpenGL, OpenGL ES, Samples

by Eric Foo, posted Jul 08 2014

Version 1.2 brings a new platform, new samples, and full source on GitHub! The NVIDIA GameWorks Graphics and Compute Samples for OpenGL version 1.2 are now available. The new samples in version 1.2 include: Two OpenGL Compute Shader samples that demonstrate compute/graphics interoperation generating particles and surfaces. Full-scene antialiasing via FXAA. High Dynamic Range rendering with tonemapping and multiple “flare”...

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Android TV, google io, tegra

by Andrew Edelsten, posted Jul 07 2014

At the annual Google I/O developer conference in June, Google announced a raft of new initiatives and technologies for Android. The most exciting pieces for us here at NVIDIA DevZone were: The Android L release will support 64 bit processors using ARMv8. NVIDIA working with Epic Games and Google to create "Rivalry" to show off the new Android Extension Pack to OpenGL ES 3.1 and the NVIDIA Tegra K1 being the first GPU to support AEP. The amazing reception of the Tegra K1...

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GameWorks

by David Coombes, posted Jun 26 2014

NVIDIA is pleased to announce release of the NVIDIA HairWorks tool chain. This can be used by artists to create realistic fur simulations such as those seen on Riley the Special Forces Dog in Call of Duty: Ghosts and the Wolves in The Witcher 3: Wild Hunt. The tool chain includes 3ds Max and Maya plug-ins as well as the HairWorks Viewer. NVIDIA also provides tutorial videos for each component. Get the tools: HairWorks Watch the tutorials: HairWorks Tutorials NVIDIA HairWorks is a...

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GameWorks

by David Coombes, posted Jun 25 2014

Today at Google I/O, Epic Games showed Unreal Engine 4 running on Android 'L' using the upcoming Android Extension Pack. The demo was built in collaboration with NVIDIA and was running on the Tegra K1. It featured deferred rendering, physically based shading with G-Buffers, image based lighting and HDR Tone Mapping. Tegra K1 is the next generation mobile SOC from NVIDIA which uses the same Kepler CUDA core architecture found in GeForce products like the GTX TITAN Z, enabling graphics...

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