NVIDIA at GDC17

GameWorks, GDC17

David Coombes, posted Feb 23 2017

The Game Developer Conference will return to San Francisco on Feb 27th 2017 for 5 days of tutorials, presentations and the expo. This will be NVIDIA’s biggest year yet. Our booth with be packed with the hottest tech and we have 16 sponsored sessions. New for this year we have talks about deep learning, the AI technique that is revolutionizing computer science. Read on to find out more.

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Automatically Detect Nuclear Power Plant Cracks With Deep Learning

Research, Architecture/Engineering/Construction, CUDA, cuDNN, Energy/Oil & Gas, GeForce, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Manufacturing

Nadeem Mohammad, posted Feb 22 2017

Researchers from  Purdue University developed a deep learning-based system to automatically detect cracks in the steel components of nuclear power plants and has been shown to be more accurate than other automated systems. “Periodic inspection of the components of nuclear power plants is important to avoid accidents and ensure safe operation,” said Mohammad R. Jahanshahi,

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Advanced Rendering at GDC17

GameWorks, GDC17

David Coombes, posted Feb 21 2017

NVIDIA is synonymous with graphics. At GDC 2017 we have a wide range of talks on advanced rendering techniques that can be used to improve the performance and look of your game.

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AI Helps Autonomous Vehicles Locate Themselves

Research, Automotive, Big Data & Data Mining, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Feb 21 2017

Researchers at the NYU Tandon School of Engineering are developing an artificial intelligence system for autonomous vehicles that links them to HERE Live Map cloud-based mapping system. “Essentially, we want to be able to precisely match what the car sees with what’s in the cloud database. An incredibly precise ruler isn’t of much use if

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Postmortems at GDC17

GameWorks

David Coombes, posted Feb 21 2017

Theory is one thing, but it's no substitute for experience. That’s why postmortems are often the best attended talks at GDC. NVIDIA engineers work closely with all kinds of developers throughout the year to ensure that their games are the best they can possibly be. We share some of the knowledge gained in 3 developer sessions.

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