Exploring the SpaceNet Dataset Using DIGITS

Features, Computer Vision, Deep Learning, DetectNet, DIGITS, Object Detection

Nadeem Mohammad, posted Aug 31 2016

DigitalGlobe, CosmiQ Works and NVIDIA recently announced the launch of the SpaceNet online satellite imagery repository. This public dataset of high-resolution satellite imagery contains a wealth of geospatial information relevant to many downstream use cases such as infrastructure mapping, land usage classification and human geography estimation. The SpaceNet release is unprecedented: it’s the first public

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What’s your Vulkan Memory Type?

Vulkan, GameWorks, GameWorks Expert Developer, DesignWorks

Mathias Schott, posted Aug 29 2016

Authors: Mathias Schott & Jeff Bolz

This blog post discusses recent improvements and additions to the memory management interface of our Vulkan implementation, based on collaborating with game developers porting their games to Vulkan.

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Deep Learning to Unlock Mysteries of Parkinson’s Disease

Research, cuDNN, GeForce, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Medical and Life Sciences, Virtual Reality

Nadeem Mohammad, posted Aug 26 2016

Researchers at The Australian National University are using deep learning and NVIDIA technologies to better understand the progression of Parkinson’s disease. Currently it is difficult to determine what type of Parkinson’s someone has or how quickly the condition will progress. The study will be conducted over the next five years at the Canberra Hospital in

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GPUs Help Cut Siri’s Error Rate by Half

Features, News, Research, Business Intelligence & Analytics, Image Recognition, Internet / Communications, Machine Learning & Artificial Intelligence, Media & Entertainment, Signal / Audio Processing

Nadeem Mohammad, posted Aug 25 2016

To make Siri great, Apple employed several artificial intelligence experts three years ago to apply deep learning to their intelligent mobile smart assistant. The team began training a neural net to replace the original Siri. “We have the biggest and baddest GPU farm cranking all the time,” says Alex Acero, who heads the speech team.

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HDR for UE4

HDR, GameWorks, GameWorks Expert Developer

Evan Hart, posted Aug 25 2016

As you may have read in our last post, there are several things that you may want to do to provide a great HDR experience from your game. To help demonstrate these things, we went and plumbed them into the Unreal Engine. This is all available on GitHub right now for those with UE4 access.

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