Actress Kristen Stewart Co-Authored AI Style Transfer Paper

Research, Cloud, CUDA, cuDNN, Image Recognition, Machine Learning & Artificial Intelligence, Media & Entertainment

Nadeem Mohammad, posted Jan 20 2017

The Twilight actress made her directorial debut in a short film Come Swim, shown yesterday at the Sundance Film Festival and features the use of the popular neural “style transfer” technique to build its story. The project, co-authored with an Adobe research engineer, is a great case study on the ability to use style transfer

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Microsoft PIX for Windows (beta) now available

GameWorks, DirectX 12

David Coombes, posted Jan 20 2017

PIX, the legendary performance tuning tool used by Xbox developers is now available for Windows developers using DirectX12.

PIX on Windows provides five main modes of operation:

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Share Your Science: Extracting Information from Images

Research, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Share Your Science

Nadeem Mohammad, posted Jan 19 2017

Anton van den Hengel, director of The University of Adelaide’s Australian Centre for Visual Technologies shares how his research group is working on Visual Question Answering (VQA) which uses deep learning to understand the contents of an image. “The data has been around for a while, but really the GPU technology coming in and allowing

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Lens Matched Shading and Unreal Engine 4 Integration Part 2

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

Engine Integration

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4. We hope that this will serve as an example and provide guidance for developers who are interested in integrating LMS into their own engines. We will first provide an overview of how LMS works within the deferred shading framework before taking a more in-depth look at some specific rendering features and explaining the nitty-gritty details of making them work with LMS.

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