New PhysX FleX features

PhysX, GameWorks

Monier Maher, posted Dec 09 2014

PhysX FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FLEX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. So far we showed examples for rigid body stacking, particle piles, soft bodies and fluids.

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NVIDIA GameWorks in China's Kung Fu Games

GameWorks

Jiayuan Zhu, posted Dec 04 2014

At the “NVIDIA Game Festival (NGF)” held in Shanghai, China, we presented several games utilizing NVIDIA GameWorks technology, including the upcoming Kung Fu game ”King of Wushu”. The game is build on CryEngine and makes use of NVIDIA HairWorks and PhysX Clothing for a more realistic look and feel. 

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PhysX Dynamic Heightfield Modifications

PhysX, GameWorks

Gordon Yeoman, posted Nov 21 2014

Introduction

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Don't be conservative with Conservative Rasterization

GameWorks Expert Developer, DX12, DX11

Jon Story, posted Nov 19 2014

What is it?

Conservative raster is a cool new feature that came along with NVIDIA’s new Maxwell architecture, which means it is accessible today on GTX980/GTX970 boards. It allows rasterization to generate fragments for every pixel touched by a primitive. This post shows how to enable the feature, and highlights a couple of example use cases: ray traced shadows and voxelization.

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NVIDIA Nsight Visual Studio Edition 4.2 Now Available!

CUDA, OpenGL, Nsight Visual Studio Edition, GameWorks, Developer Tools, Direct3D, Tesla K80

Eric Foo, posted Nov 17 2014

NVIDIA® Nsight™ Visual Studio Edition 4.2 is available for download under the NVIDIA GameWorks Registered Developer Program. This release adds support for the new Tesla K80 and includes several bug fixes.

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