NVIDIA FlameWorks - Fire Demo (GTC 2014)

GameWorks

Monier Maher, posted Jul 10 2014

NVIDIA FlameWorks is a system for generating cinematic fire, smoke, and explosion effects for games. It combines a state-of-the-art, grid-based fluid simulator with an efficient volume rendering engine.

The simulator uses a highly optimized solver, which enables the simulation of high-resolution grids in real-time. It supports collisions with standard primitives, and includes a combustion

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NVIDIA Releases New Cross-platform OpenGL and OpenGL ES Samples v1.2

OpenGL, OpenGL ES, GameWorks, Samples

Eric Foo, posted Jul 08 2014

Version 1.2 brings a new platform, new samples, and full source on GitHub!

The NVIDIA GameWorks Graphics and Compute Samples for OpenGL version 1.2 are now available. The new samples in version 1.2 include:

  • Two OpenGL Compute Shader samples that demonstrate compute/graphics interoperation generating particles and surfaces.
  • Full-scene antialiasing via FXAA.

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Android TV is Here: Leanback and Enjoy!

tegra, google io, Android TV

Andrew Edelsten, posted Jul 07 2014

At the annual Google I/O developer conference in June, Google announced a raft of new initiatives and technologies for Android. The most exciting pieces for us here at NVIDIA DevZone were:

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NVIDIA HairWorks tools released

GameWorks

David Coombes, posted Jun 26 2014

NVIDIA is pleased to announce release of the NVIDIA HairWorks tool chain. This can be used by artists to create realistic fur simulations such as those seen on Riley the Special Forces Dog in Call of Duty: Ghosts and the Wolves in The Witcher 3: Wild Hunt. The tool chain includes 3ds Max and

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Unreal Engine 4 'Rivals' Demo running on Tegra K1 at Google I/O

GameWorks

David Coombes, posted Jun 25 2014

Today at Google I/O, Epic Games showed Unreal Engine 4 running on Android 'L' using the upcoming Android Extension Pack. The demo was built in collaboration with NVIDIA and was running on the Tegra K1. It featured deferred rendering, physically based shading with G-Buffers, image based lighting and HDR Tone Mapping.

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