NVIDIA GameWorks™ Developer Tools Labs at GDC'14

Games and Graphics, GameWorks

David Coombes, posted Feb 11 2014

Update: The webinars from GDC are now available for viewing online here.

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How Modern OpenGL Can Radically Reduce Driver Overhead

Games and Graphics, OpenGL Development, GameWorks

David Coombes, posted Jan 21 2014

In this presentation, Cass Everitt and John McDonald talk about some newer extensions to OpenGL and how they can reduce (or even eliminate) driver overhead. We'll discuss where performance goes, fundamentals of the graphics driver stack and specific GL extensions--such as Bindless rendering and MultiDraw commands.

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Tegra K1 Whitepaper

Games and Graphics, GameWorks

David Coombes, posted Jan 15 2014

By now you’ve probably heard about the Tegra K1.  A family of power efficient SOCs that leverage the same Kepler GPU technology used in GeForce and Tesla graphics cards for mobile. The white paper goes over the SOC in more detail.

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Games and Graphics

David Coombes, posted Nov 26 2013

Aside from all the great products, one of the biggest events during G-STAR was held at NVIDIA booth. On Saturday, a five-to-five League of Legends(LOL) gaming match attracted a huge crowd as the LOL Season 3 World Champion winning team SKT T1 visited to participate. The competing teams were made up of two SKT T1 members and three amateur gamers, arousing curiosities among the audience which team will win. And the SKT T1 autograph event after the match just added more fun.

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Workaround for Debugging on SHIELD OTA Update 63/64 (Android 4.3)

Shield, NVIDIA Shield, Tegra Developer News, Tegra Android Developer Pack

Eric Foo, posted Nov 15 2013

Shortly after the release of the NVIDIA SHIELD update to Android 4.3 (OTA Update 63/64), a bug was discovered that prevents Nsight Tegra, and other debuggers, from attaching to applications for debugging.

This bug does not affect devices that are flashed with a full image. Instead it only affects devices where the OTA Update 63/64 releases were applied as a System Update on the device. A workaround to this issue is available to developers by directly flashing a full image onto the device by following the below steps.

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