Mobile Development Blog

by David Coombes, posted Sep 23 2013

TickTock Games recently ported the PS3 game BurnZombieBurn to Nvidia Shield.  In this article Arden Aspinall explains how they did it.

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by Eric Foo, posted Sep 04 2013

Made available on August 29th, the latest NVIDIA SHIELD Software Update 59 adds support for Tegra developer tools, CPU sampling profiler (Tegra Profiler) and GPU analysis (PerfHUD ES), solidifying SHIELD’s position as the premiere platform for Android gaming and graphics development. Future OTA updates to SHIELD will continue to improve support for these tools.

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by Eric Foo, posted Aug 20 2013

We are proud to announce the release of Tegra Android Development Pack 2.0r5, the ultimate companion for developing native Android applications. Tegra Android Development Pack (TADP) is a single package that sets up an Android development environment and installs all software tools required to developing for Android. Release Highlights

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by David Coombes, posted Aug 05 2013

We hope you're as excited about NVIDIA® SHIELD™ as we are!  While we will be posting deeper technical information about SHIELD soon, we wanted to give you some immediate guidance on what you can do to prepare your games today for the ultimate mobile experience.  Here are some tips to make sure your games work seamlessly with SHIELD:

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by Andrew Edelsten, posted Jun 07 2013

Recently, as we have been testing applications and games for NVIDIA SHIELD, we have found that a seemingly minor issue in Google’s native_app_glue source code (and thus in NVIDIA’s TADP samples based on this code) is actually a serious issue on next-gen Android platforms.

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