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by David Coombes, posted Mar 11 2014

They laughed at Pandora and said that music streaming would never take off. They scoffed at Netflix and said that movie streaming would never last. Does anyone really want to bet against game streaming?

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by David Coombes, posted Mar 02 2014

Debug and profile OpenGL ES 2.0, OpenGL ES 3.0 and even OpenGL 4.x on Windows, OSX and Linux. Sharing a common UI with NVIDIA Nsight, Visual Studio Edition, you can leverage your experience across mobile, desktop and the cloud.   While not yet publicly available (we anticipate sometime in Q2), at GDC’14, you can learn to use this powerful graphics debugging and profiling tool directly from the graphics wizards that crafted it. Unleash the power of Tegra K1 with game-console-class...

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by David Coombes, posted Mar 02 2014

NVIDIA GameWorks™ pushes the limits of gaming by providing a more interactive and cinematic game experience and thus enabling next gen gaming for current games. We provide technologies e.g. PhysX and VisualFX, which are easy to integrate into games as well as tutorials and tools to quickly generate game content. In addition we also provide tools to debug, profile and optimize your code.

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by David Coombes, posted Feb 22 2014

NVIDIA’s presence at GDC this year will be larger than ever.  Whether you want to see the most powerful mobile processors, learn about rendering in the cloud or see the latest developments in PC gaming, we have something for you. Check out our official website and show guide here or keep reading for a few of our show highlights.

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by David Coombes, posted Feb 11 2014

Get your hands dirty and experience the latest and greatest tools for modern game development. Join us at GDC'14 for a set of hands-on labs, using content and technology from Croteam's Serious Sam 3, to learn the skills required to debug and optimize your game title for the latest gaming hardware for Desktop and Android. Multiple sessions are scheduled each day and each lab runs approximately 80 minutes.  

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