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Games and Graphics

by David Coombes, posted Nov 15 2013

At the Montreal editor's day we recently announced an exciting new PhysX simulation technology, FleX. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FLEX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly.

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Games and Graphics

by David Coombes, posted Nov 13 2013

The Tegra Note 7 tablet is equipped with the same best in class Tegra4 chip from NVIDIA. This is the same chip used in NVIDIA SHIELD making it one powerful tablet.

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Game and Graphics

by Stephen Jones, posted Nov 08 2013

Android game developers using NVIDIA’s Tegra Android Developer Pack sample code have known for over a year and a half that Android can support all game controller buttons and axes in pure native (C/C++) code.  But until now, developers wanting to access the all-important analog axes on those controllers had to manually query non-NDK (i.e. non “stable”) APIs from Android libraries at runtime.  In addition to being a bit of an inconvenience to query the function needed, there was always the...

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Games and Graphics

by Stephen Jones, posted Nov 06 2013

NVIDIA had a blast at the Big Android BBQ in Hurst, TX from Oct 12-14th.  An enthusiast show on many levels, the BBQ brings together a great convergence of Android modders and hackers, most of whom also seemed to be avid gamers!  NVIDIA showed off both high-end Android gaming and PC streaming on SHIELD with hands-on demos.  We brought along a host of internal SHIELD development hardware, too; it provided these Android-savvy attendees with a really good idea of what it takes to...

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GameWorks, Tegra Developer Stories

by David Coombes, posted Oct 29 2013

Our ill-fated hero goes turbo-speed to escape the ever more tenacious Grimmy, slamming unfortunate bystanders in his way and making more unnecessary enemies in the process. Dedalord enhanced the game to take advantage of the power of Tegra 4. Mariano Merchante explains how they did it.

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