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by Stephen Jones, posted Jan 04 2013

Join NVIDIA at the AT&T Developer Summit, Jan 6-7 2013 Calling all Android Developers! Join NVIDIA at the AT&T Developer Summit, Jan 6-7 2013, at The Palms Casino & Resort in Las Vegas, Nevada. Use this opportunity to learn about the Developer Tools that NVIDIA provides free of charge to the Android Development Community. Tools like Nsight Tegra, the ultimate Android development environment for Microsoft Visual Studio, PerfHUD ES, our graphics profiling and debugging tool that...

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by Evan Hart, posted Jan 03 2013

 

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by Bryan Dudash, posted Dec 19 2012

  Direct3D 11 (and the hardware that supports it) includes a lot of new functionality for programmers, but one of the most interesting and powerful additions is Tessellation. This feature has been used in numerous high profile titles and is a great way to upgrade your visuals without an unreasonable amount of extra content effort.

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by Nathan Hoobler, posted Dec 04 2012

Part of NVIDIA’s mission as a consumer graphics company is to help developers push the boundaries of what is possible in the world of real-time rendering. This mission does not stop with designing the world’s most powerful graphics hardware – we also spend a great deal of effort researching how to best fit state-of-the-art rendering techniques onto our cutting-edge hardware, pushing the boundaries to find the Next Big Thing.

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by Andrew Edelsten, posted Nov 09 2012

We know how excited a lot of you are to write your own computer vision applications with OpenCV (you haven’t heard of the Open Source Computer Vision library? Read more here - http://opencv.org). We’re pretty excited too, because OpenCV gives us a great opportunity to show off how awesome Tegra is. Our new OpenCV for Tegra is a fully-compatible, backend implementation of OpenCV for Android, but yields 2-20x faster processing on Tegra 3-based devices.

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