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by Evan Hart, posted Jan 03 2013

 

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by Bryan Dudash, posted Dec 19 2012

  Direct3D 11 (and the hardware that supports it) includes a lot of new functionality for programmers, but one of the most interesting and powerful additions is Tessellation. This feature has been used in numerous high profile titles and is a great way to upgrade your visuals without an unreasonable amount of extra content effort.

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by Nathan Hoobler, posted Dec 04 2012

Part of NVIDIA’s mission as a consumer graphics company is to help developers push the boundaries of what is possible in the world of real-time rendering. This mission does not stop with designing the world’s most powerful graphics hardware – we also spend a great deal of effort researching how to best fit state-of-the-art rendering techniques onto our cutting-edge hardware, pushing the boundaries to find the Next Big Thing.

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by Andrew Edelsten, posted Nov 09 2012

We know how excited a lot of you are to write your own computer vision applications with OpenCV (you haven’t heard of the Open Source Computer Vision library? Read more here - http://opencv.org). We’re pretty excited too, because OpenCV gives us a great opportunity to show off how awesome Tegra is. Our new OpenCV for Tegra is a fully-compatible, backend implementation of OpenCV for Android, but yields 2-20x faster processing on Tegra 3-based devices.

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by Stephen Jones, posted Jun 27 2012

By now, you've probably heard about the amazing specs (and price!) on the new Google Nexus 7 (if you haven't, go here and don't come back until you're done reading about it! :-).  Yes, it's amazing, but what's even MORE amazing is that you can use your Nexus 7 to deploy and debug your very own native Android applications.    

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