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CUDA, Developer Tools, DirectX, GameWorks, Nsight Visual Studio Edition, OpenGL

by Eric Foo, posted Feb 19 2015

Updated 03/19/2015: Nsight Visual Studio Edition 4.6 is now available with added support for GeForce GTX TITAN X and Quadro M6000. NVIDIA Nsight™ Visual Studio Edition 4.5 final is now available for download in the NVIDIA GameWorks Registered Developer Program. This release improves OpenGL 4.3 support, increases performance of graphics applications running in the Frame Debugger and Analysis Tracing, and includes support for CUDA 7.0 RC. Download Nsight Visual Studio Edition 4.5 To...

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GameWorks

by David Coombes, posted Feb 09 2015

NVIDIA has a packed agenda planned for GDC along with some big announcements. Whether you are a mobile, desktop or cloud based developer, we have something for you. We will have a large booth showing off the latest in gaming technologies and we will have lots of engineers available to talk on a wide range of topics. Check out our full GDC Schedule here! See you at the show! Advanced Visual Effects with DirectX 11...

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GameWorks, GameWorks Expert Developer

by Alex Dunn, posted Feb 04 2015

As part of our day-to-day at NVIDIA we’ve been helping a developer to integrate one of our GameWorks libraries into the Unity engine. The GameWorks library in question is HBAO+ and after a quick initial assessment we discovered that it would be possible to achieve this without; A) needing to modify the internals of the library itself and B) use the existing functionality available in Unity for creating graphics plugins. Both of these are great news, as it means the process is...

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GameWorks, GameWorks Expert Developer

by Holger Gruen, posted Jan 14 2015

Constant Buffers without Constant Pain Since the release of DirectX 10 ™ 3D programmers have had to deal with constant buffers as the way of passing parameter constants to GPU shaders. Changing shader constants became a whole lot more tricky, as sub-optimal updates to constant buffers could have a very severe impact on the performance of a game. Under DirectX 9 ™ approximately 80% of all command buffer traffic sent to the GPU was shader constant data. Smart game engines avoided...

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CUDA, Developer Tools, DirectX, GameWorks, Nsight Visual Studio Edition, OpenGL

by Eric Foo, posted Jan 13 2015

NVIDIA® Nsight™ Visual Studio Edition 4.5 Release Candidate 1 is available for download in the Nsight Visual Studio Edition Early Access page under the NVIDIA GameWorks Registered Developer Program. This release improves OpenGL 4.3 support, increases performance of graphics applications running in the Frame Debugger and Analysis Tracing, and includes support for CUDA 7.0 Release Candidate Toolkit. Download Nsight Visual Studio Edition 4.5 Release Candidate 1 Now! To download, you must...

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