Developer Resources for Architecture, Engineering, Construction, and Operations
A hub for SDKs, resources, and news for developers working in the AEC industry.
NVIDIA RENDERING TECHNOLOGY

DirectX
DirectX is a Microsoft graphics API for the development of real-time graphics that also codifies NVIDIA RTX technologies.
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OptiX
NVIDIA’s programmable, GPU-accelerated, ray-tracing pipeline provides a highly scalable rendering solution built around performance and ease of use.
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Vulkan
Vulkan is a new-generation graphics and compute open-standard API created by the Khronos Group that provides high-efficiency, cross-platform access to modern GPUs.
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Unity
Unity is a real-time development platform developed by Unity Technologies that’s used to make interactive 2D and 3D experiences.
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Unreal Engine
Unreal Engine is a real-time, 3D-creation platform developed by Epic Games that’s used to make photorealistic visuals and immersive experiences.
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AI-Accelerated Denoiser
NVIDIA OptiX™ is a high-quality, post-processing, AI-accelerated denoiser that dramatically reduces the time to render high-fidelity images that are visually noiseless.
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Deep Learning Super Sampling
NVIDIA Deep Learning Super Sampling (DLSS) is a deep learning neural network that boosts frame rates and generates sharp images.
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Real-Time Denoisers
NVIDIA Real-Time Denoisers (NRD) is a noise removal technology for image noise generated from lighting, shadow, and ray-traced sources.
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Direct Illumination
NVIDIA RTX™ Direct Illumination (RTXDI) automatically renders millions of realistic dynamic lights and shadows.
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Global Illumination
NVIDIA RTX Global Illumination (RTXGI) renders multi-bounce lighting instantly with accurate indirect lighting.
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Horizon-Based Ambient Occlusion Plus
NVIDIA Horizon-Based Ambient Occlusion Plus (HBAO+) instantly renders realistic shadowing around objects.
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Deep Learning Super Sampling
NVIDIA Deep Learning Super Sampling (DLSS) is a deep learning neural network that boosts frame rates and generates sharp images.
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Memory Utility
NVIDIA RTX Memory Utility (RTXMU) reduces the GPU memory footprint caused by ray tracing.
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Omniverse
NVIDIA Omniverse™ is a platform for real-time design collaboration and physically accurate simulation based on Pixar’s Universal Scene Description (USD) and NVIDIA RTX technology.
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NanoVDB
NanoVDB adds real-time rendering GPU support for OpenVDB. OpenVDB is the Academy Award-winning, industry-standard library for manipulating volumetric effects.
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PhysX
NVIDIA® PhysX® is a scalable, multi-platform physics simulation solution that brings high performance and precision accuracy to industrial simulation.
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WaveWorks
NVIDIA WaveWorks delivers cinematic-quality ocean simulation for interactive applications.
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Nsight
NVIDIA Nsight™ is a collection of applications for building, debugging, profiling, and developing software that utilizes NVIDIA hardware.
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Material Definition Language/h3>
NVIDIA Material Definition Language (MDL) is a set of tools for quickly integrating physically based materials into rendering applications.
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Texture Tools Exporter
NVIDIA Texture Tools Exporter creates highly compressed texture files directly from image sources.
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vMaterials
NVIDIA vMaterials is a curated collection of MDL materials and lights representing common real-world materials used in design and AEC workflows.
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Ray Tracing in Unreal Engine 4
In this webinar, artists and designers have the opportunity to learn more about ray tracing in Unreal Engine 4. Stay in the Light creator and RTX Unreal evangelist Richard Cowgill walks us through a sample project, explaining how to get great results with real-time, ray-traced reflections, global illumination, shadows, and more.
Watch NowRay-Tracing Essentials
In this webinar, computer graphics expert Eric Haines explains key concepts related to ray tracing. He starts with the use of rays in rendering, compares ray tracing with rasterization, and explains how specialized hardware has accelerated its performance. He then shows how various effects are made simpler or possible with ray tracing.
Watch NowBreaking Barriers with Real-Time Design Visualization
Real-time design visualization is here now—ten years earlier than many thought possible. Join leading architectural visualization firm Neoscape, rendering software leader Chaos Group, and NVIDIA to hear how the technology breakthrough of real-time ray tracing will revolutionize visualization.
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Additional Programs and Resources
Access Developer Resources
The NVIDIA Developer Program provides the advanced tools and training needed to successfully build applications on all NVIDIA technology platforms. This includes access to hundreds of SDKs, a network of like-minded developers IN our community forums, and more.
Join TodayGet Technical Training
THE NVIDIA Deep Learning Institute (DLI) offers hands-on training in AI, accelerated computing, and accelerated data science to solve real-world problems. Powered by GPUs in the cloud, training is available as self-paced, online courses or live, instructor-led workshops.
View CoursesAccelerate Your Startup
NVIDIA Inception—an acceleration platform for AI, data science, and high-performance computing (HPC) startups—supports over 9,000 startups worldwide with go-to-market support, expertise, and technology. Startups get access to training through the DLI, preferred pricing on hardware, and invitations to exclusive networking events.
Learn MoreNvidia Rendering News

Upcoming Event: Level Up with NVIDIA: RTX in Unreal Engine 5.1
Join the Level Up with NVIDIA webinar series on January 18. Learn how to leverage the NVIDIA RTX technology in Unreal Engine 5.1 and ask NVIDIA experts about your game integrations in a live Q&A.

Practical Tips for Optimizing Ray Tracing
To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Instance data generation In a common scene, there can be far more static than dynamic objects. … Continued

Year In Review: Trending Posts of 2022
Marking a year of new and evolving technologies, 2022 produced wide-ranging advancements and AI-powered solutions across industries. These include boosting HPC and AI workload power, research breakthroughs, and new capabilities in 3D graphics, gaming, simulation, robotics, and more. In a record-breaking year, the NVIDIA Technical Blog published nearly 550 posts and received over 2 million … Continued

New Release: NVIDIA RTX Global Illumination 1.3
NVIDIA RTX Global Illumination (RTXGI) 1.3 includes highly requested features such as dynamic library support, an increased maximum probe count per DDGI volume by 2x, support for Shader Model 6.6 Dynamic Resources in D3D12, and more.
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