NVIDIA vMaterials are a curated collection of MDL materials and lights representing common real world materials used in Design and AEC workflows. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready to use materials to your application without writing shaders. The materials are built with a consistent scale so designers can easily switch from material to material without needing to re-adjust scale. The layering capabilities of MDL make quick work of changing or enhancing the materials to get just the look that’s needed. Since vMaterials are built on MDL, they can easily be saved and opened in other supporting applications. NVIDIA vMaterials make it easy to provide your customers a wide range of materials quickly and easily.

For material manufacturers, vMaterials can be digital reference samples for your product catalog. Providing a library of verified materials enables customers to spec your product into their design with confidence they are experiencing the correct material appearance. If you are interested in moving your catalog into vMaterials please: Contact us here.

 vMaterials 1.6
for  Windows
    vMaterials 1.6
for  Linux
    vMaterials 1.6
for  Mac OSX


Key Features

  • Over 2000 real world materials and growing
  • MDL based for easy editing and enhancement
  • Consistent scale for easily changing materials
  • Cross platform
  • Digital reference for real world materials

Platforms Windows, Linux and Mac
Dependencies MDL v1.3
Supported Applications
New features in version 1.6
Over 100 New Materials including:
  • Aging Copper
  • Woven metal meshes
  • Plastic with simulated procedural flakes
  • Translucent plastics
  • Selection of common European Roof tiles
  • Jelly
  • Gun metal effect paint
  • Tweed
  • Felt
  • and many more ...



Supported Applications