vMaterials



NVIDIA vMaterials is a curated collection of MDL materials and lights representing common real-world materials used in the design and AEC workflows. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready-to-use materials to your application without writing shaders. The materials are built with a consistent scale so designers can easily switch from material to material without needing to re-adjust the scale. The layering capabilities of MDL make quick work of changing or enhancing the materials to get just the needed look. Since vMaterials are built on MDL, they can easily be saved and opened in other supporting applications. NVIDIA vMaterials make it easy to provide your customers with a wide range of materials quickly and easily.

For material manufacturers, vMaterials can be digital reference samples for your product catalog. Providing a library of verified materials enables customers to spec your product into their design with confidence they are experiencing the correct material appearance. Contact us if you are interested in moving your catalog into vMaterials.

vMaterials 2.4 now available

vMaterials 2.4 brings a new catalog with new and overhauled materials. Textures have been captured using photogrammetry, increasing their overall quality. Materials also have improved quality and the catalog offers a curated collection of standardized presets with an intuitive parameter user interface.

Ready for Omniverse

vMaterials 2.4 are directly available in NVIDIA Omniverse as a ready-to-use package for your projects. The pack can also be downloaded via Omniverse Launcher.


vMaterials 2.4
for Windows
   vMaterials 2.4
for Linux
   vMaterials 2.4
for Mac OSX



vMaterials 2.4 Key Features

  • Free use of almost 2600 common material appearances for AEC and Design
  • Highly detailed photogrammetry texture maps
  • Algorithm against pattern repetition
  • Tweakable with intuitive parameter controls
  • Digital reference for real-world materials
  • Custom-built models for different material types
  • Based on NVIDIA MDL (Material Definition Language)
  • Physically accurate
  • Cross-platform


Platforms Windows, Linux and Mac
Dependencies MDL 1.7 (vMaterials 2.1, 2.2, 2.3, 2.4)
MDL 1.6 (vMaterials 2.0)
MDL 1.4 (vMaterials 1.7)
Supported Applications
Documentation vMaterials Installation Instructions
Forum Discussion Platform

Featured Materials

Glass

Metals

Ceramic


Car Paints

Stones

Collection


Concrete Variations

Plastics

Fabrics



vMaterials In Action



Quality standards in design are increasing, but editing software hasn’t kept up...

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GPU Technology Conference (GTC) has just begun! The event started this morning and will run...

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At SIGGRAPH 2019, NVIDIA shared the latest on Material Definition Language (MDL), a technology...

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