vMaterials
NVIDIA vMaterials are a curated collection of MDL materials and lights representing common real world materials used in Design and AEC workflows. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready to use materials to your application without writing shaders. The materials are built with a consistent scale so designers can easily switch from material to material without needing to re-adjust scale. The layering capabilities of MDL make quick work of changing or enhancing the materials to get just the look that’s needed. Since vMaterials are built on MDL, they can easily be saved and opened in other supporting applications. NVIDIA vMaterials make it easy to provide your customers a wide range of materials quickly and easily.
For material manufacturers, vMaterials can be digital reference samples for your product catalog. Providing a library of verified materials enables customers to spec your product into their design with confidence they are experiencing the correct material appearance. If you are interested in moving your catalog into vMaterials please: Contact us here.
vMaterials 1.6for Windows vMaterials 1.6
for Linux vMaterials 1.6
for Mac OSX
- Over 2000 real world materials and growing
- MDL based for easy editing and enhancement
- Consistent scale for easily changing materials
- Cross platform
- Digital reference for real world materials
| Platforms | Windows, Linux and Mac |
|---|---|
| Dependencies | MDL v1.3 |
| Supported Applications |
|
Supported Applications
- Adobe (Allegorithmic) - Substance Designer
- Chaos Group - vRay for 3ds Max/Maya
- Dassault Systemes - Solidworks Visualize
- DAZ 3D - DAZ Studio
- Epic - Unreal Studio
- NVIDIA - Iray for 3ds Max/Rhino/Maya



