NVIDIA vMaterials are a curated collection of MDL materials and lights representing common real world materials used in design and AEC workflows. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready to use materials to your application without writing shaders. The materials are built with a consistent scale so designers can easily switch from material to material without needing to re-adjust scale. The layering capabilities of MDL make quick work of changing or enhancing the materials to get just the look that’s needed. Since vMaterials are built on MDL, they can easily be saved and opened in other supporting applications. NVIDIA vMaterials make it easy to provide your customers a wide range of materials quickly and easily.
For material manufacturers, vMaterials can be digital reference samples for your product catalog. Providing a library of verified materials enables customers to spec your product into their design with confidence they are experiencing the correct material appearance. Contact us if you are interested in moving your catalog into vMaterials.
vMaterials 2.0 now available
vMaterials 2.0 brings a new catalog with new and overhauled materials. Textures have been captured using photogrammetry, increasing their overall quality. Materials also have improved quality and the catalog offers a curated collection of standardized presets with an intuitive parameter user interface.
for Windows vMaterials 2.0
for Linux vMaterials 2.0
for Mac OSX
Users who still want to use version 1.7 vMaterials, can install it alongside 2.0 and use it as a complementary material catalog.
vMaterials 2.0 Key Features
- 800+ common materials for AEC & Design
- Highly detailed photogrammetry texture maps
- Digital Reference for real world materials
- Tweakable materials with intuitive parameter controls
- Custom-built material models for different material types
- Infinite Tiling feature to allow repeating textures without artifacts
- Physically accurate
- Cross Platform
|Platforms||Windows, Linux and Mac|
|Dependencies||MDL 1.6 (vMaterials 2.0) |
MDL 1.4 (vMaterials 1.7)
Unity ArtEngine Accelerates Model Texturing for Artists Using NVIDIA GPU-Powered AI
Quality standards in design are increasing, but editing software hasn’t kept up...Read More
Powered by NVIDIA GPUs, Unity ArtEngine’s AI has simplified workflow, and helped create...Read More
GTC Brings A New World of Ray-Traced Possibilities
GPU Technology Conference (GTC) has just begun! The event started this morning and will run...Read More
Sharing Physically Based Materials between Renderers with MDL
At SIGGRAPH 2019, NVIDIA shared the latest on Material Definition Language (MDL), a technology...Read More