OptiX 5.0 introduces an AI-accelerated denoiser based on a paper published by NVIDIA research "Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder". It uses GPU-accelerated artificial intelligence to dramatically reduce the time to render a high fidelity image that is visually noiseless. This provides ultra-fast interactive feedback to artists, allowing them to iterate their creative decisions more quickly and achieve their final product much faster.
The AI-accelerated denoiser was trained using tens of thousands of images rendered from one thousand 3D scenes. The training data was given to an auto encoder similar to the one described in the paper and run on an NVIDIA® DGX-1™. The result is an AI-accelerated denoiser which is included in the OptiX 5.0 SDK that works on a wide number of scenes. To further expand quality and performance, developers can train their own denoiser neural network using images produced by their renderer.
For more information on neural network training, please see links at the bottom of this page.
In the video below, the right side has AI-accelerated denoising active.
Arnold is an advanced Monte Carlo ray tracing renderer. It is designed for artists and built for the demands of modern animation and visual effects production. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, and Katana. With an integrated OptiX denoiser, Arnold takes advantage of NVIDIA AI tech for accelerated interactive rendering.
The OptiX Denoiser is an invaluable option for interactive workflows in Arnold. The artist can create and move around geometry and lights and get immediate noise-free visual feedback, even for challenging rendering scenarios. Frederic Servant, Arnold Development Manager, AutodeskLearn more about Arnold
Chaos Group is a worldwide leader in computer graphics. They create the technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Their physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Their research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design.
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We’re finding the NVIDIA denoising results to be very impressive on interactive scenes, giving artists a much quicker estimate of what their final result will look like. We believe this will speed the creative process while using our upcoming V-Ray GPU.Vlado Koylazov, founder, Chaos Group
cebas Visual Technology, founded in Heidelberg, Germany and headquartered in Victoria, BC Canada, has been developing 3dsMax plugins for visual technology since 1988. Following the launch of our latest finalRender trueHybrid™, cebas' mission as always, is dedicated to getting the most sophisticated renderer into the hands of the artists affordably by incorporating latest NVIDIA GPU technology combined with cebas CPU enhancements, to achieve a powerful as well as an unique mix of processing power. Our new finalRender's latest addition is the NVIDIA's OptiX 5.0 AI Denoiser feature. Users can expect ongoing innovative updates as finalRender progresses.
Learn more about finalRender>
Our very first integration tests revealed right from the start that NVIDIA has created an exceptional piece of software engineering by combining the power of AI and their powerful GPU hardware to surmount what has bothered every single GPU software developer for years - Noise in the image. The use of AI Neuronal Network technology in OptiX 5.0 to enhance the process of denoising and cebas' engineering work on finalRender's trueHybrid™ technology offers a bright future towards higher quality photo-realistic images in much lesser time.Edwin Braun, CEO & Co-founder, cebas Visual Technology
Founded by animation industry veterans, Isotropix™ is a start-up specialized in developing high-end professional graphics software and aims at providing CG artists game-changing innovations.
Thanks to its AI-driven denoising capability, OptiX 5.0 accelerates the Clarisse path tracer up to eight times! Combined with TITAN V, it will be a game changer for artists as they can make instant creative decisions on images that are very close to final renders — all from their PC.Sam Assadian, CEO and co-founder, Isotropix
Learn more about Clarisse>
It was staggering to witness OptiX 5.0’s ability to create clean images that are genuinely representative of the final frame. As Clarisse continues to refine the render, the denoiser converges on the final clean result in a smooth, deterministic way, meaning that artists are able to make detailed artistic lighting decisions considerably faster than they could before.Graham Jack, chief technology officer, Double Negative
Redshift Rendering Technologies Inc was founded in early 2012 in Newport Beach, California with the goal of developing a production-quality, GPU-accelerated renderer with support for the biased global illumination techniques that until now have remained squarely in the CPU-only domain.
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With OptiX 5.0, NVIDIA continues to lead the way for the use of AI in rendering for design, character generation and the creation of virtual worlds. Integration of OptiX 5.0 was a no-brainer for us — being both easy and free, it turbocharges the creative process and improves productivity for our users.Panos Zompolas, chief technology officer and co-founder, Redshift
The OptiX AI denoising technology, combined with the new NVIDIA Tensor Cores in the Quadro GV100, delivers 3x the performance of previous-generation GPUs and enables fluid interactivity in complex scenes.
For more information on the AI-accelerated denoiser, take a look at the articles below.