Streamline

Streamline is an open-sourced cross-IHV solution that simplifies integration of the latest NVIDIA and other independent hardware vendors’ super resolution technologies into applications and games. This framework allows developers to easily implement one single integration and enable multiple super-resolution technologies and other graphics effects supported by the hardware vendor.

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How Streamline Works

(Click diagram to enlarge)

Single Integration with Plugin Framework

Streamline offers a single integration with a plug-and-play framework. It sits between the game and render API, and abstracts the SDK-specific API calls into an easy-to-use Streamline framework. Instead of manually integrating each SDK, developers simply identify which resources (motion vectors, depth, etc) are required for the target super-resolution plug-ins and then set where they want the plug-ins to run in their graphics pipeline. The framework is also extensible beyond super resolution SDKs, with developers able to add NVIDIA Real-time Denoisers (NRD) to their games via Streamline.

Supported Technologies

Deep Learning Super Sampling (DLSS)

NVIDIA DLSS is a deep learning neural network that boosts frame rates and generates beautiful, sharp images for games and applications. It gives developers the performance headroom to maximize ray-tracing settings and increase output resolution. DLSS is powered by dedicated AI processors on RTX GPUs called Tensor Cores.

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NVIDIA Image Scaling


nvidia-dlaa-video-cover-2c50-d.jpg

NVIDIA Deep Learning Anti-Aliasing (DLAA)

DLAA is an AI-based anti-aliasing mode for users who have spare GPU headroom and want higher levels of image quality. DLAA uses the same technology developed for DLSS, but works on a native resolution image to maximize image quality instead of boosting performance.

Learn more about NVIDIA DLAA


NVIDIA Image Scaling

NVIDIA Image Scaling is an open-source, best-in-class, spatial upscaler and sharpening algorithm that works cross-platform on all GPUs supporting Shader Model 5.2 and above. The NVIDIA Image Scaling SDK is a great complement to NVIDIA DLSS for developers looking for a solution to support non-RTX GPUs.

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NVIDIA Image Scaling


NVIDIA Image Scaling

NVIDIA Real-Time Denoisers (NRD)

NRD is a cross-platform denoising library for ray-traced lighting, shadows, and ambient occlusion. It provides high image quality when developers have a limited budget of rays per pixel.

Get Started with NRD

NVIDIA Reflex

NVIDIA Reflex is a low-latency SDK that measures and optimizes system latency. It provides a smoother and more responsive game feel.

Get Started with NVIDIA Reflex
NVIDIA Reflex

NVIDIA DLSS NEWS

Optimize Your Ray Tracing Graphics with the New NVIDIA RTX Branch of Unreal Engine 5

May 11, 2022

Optimize Your Ray Tracing Graphics with the New NVIDIA RTX Branch of Unreal Engine 5

Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

April 5, 2022

Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Insider’s Guide to GTC: AR/VR, Rendering, Simulation, and Video Streaming

March 10, 2022

Insider’s Guide to GTC: AR/VR, Rendering, Simulation, and Video Streaming

Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

November 9, 2021

Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine


View all DLSS News

RESOURCES

FAQ

 A: You can integrate DLSS using the standard NGX style approach or use Streamline.

 A: Streamline supports DirectX 11 and DirectX 12. Vulkan support coming soon.

 A: Yes, the Streamline core runs on all modern GPUs, however each supported Streamline plugin has varying compatibility. See documentation for detailed information.

 A: The Streamline programming guide details how to integrate DLSS using Streamline.

 A: New features and plugins will be added in the future.

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