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NVIDIA UE4 CUSTOM BRANCHES
NVIDIA has made it easy for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA technologies on GitHub. Having custom UE4 branches on GitHub shortens the development cycle, and helps make games look more stunning.
The NVIDIA RTX Branch includes enhancements to the DXR support found in UE 4.27.2. It is ideal for developers adding ray tracing to their games or applications.
Follow Instructions Below to Get Started with Github
What's new in this build:
- - Updated to Unreal Engine 4.27.2
- - Fixed crash/hang issues in ray traced reflections
- - Fix an issue with stationary skylights (r.RayTracing.Reflections.RayTraceEnvironmentCaptures.DisableSkyMask)
- -Updates to DLSS, RTXGI, and NRD/ReLAX plugins. The RTXDI integration has also been updated. Full release notes for these products can be found on GitHub.
DLSS AVAILABLE THROUGH UE5 AND UE4
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games. It gives you the performance headroom to maximize ray tracing settings and increase output resolution. DLSS is powered by dedicated AI processors on RTX GPUs called Tensor Cores.
DLSS is now available for the first time for UE4 as a plugin, compatible with UE4.26, UE 4.27, and UE5
RTX Branch Partners
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Ready to use the NVIDIA RTX UE4 Branches?