GDC 2015
NVIDIA AT GDC 2015
March 4-6 | San Francisco, CA
2015 was a huge year for NVIDIA at GDC in San Francisco. We had 3 days of sponsored sessions spread across GeForce, SHIELD and GRID Game Streaming. We also introduced the latest SHIELD device and the GeForce GTX TITAN X.
Looking for GDC 2016? Go here

Click on the buttons below for links to the presentations (slides and videos) from GDC. We presented 3 days of materials on GeForce, SHIELD and GRID technologies.
GeForce Developer Day
SHIELD Developer Day
GRID Developer Day
NVIDIA presentations from this day of DX11 and 12 training at GDC15.
Two high end techniques that benefit from advanced GPU hardware features. High resolution fluid simulation in games has always been problematic, but with tiled resources it's possible to optimize for memory footprint, simulation cost and rendering efficiency. Conventional shadow mapping has its pros and cons, this hybrid technique combines the best of shadow mapping with ray-traced shadows using conservative rasterization.
- Hybrid Ray Traced Shadows (Jon Story | Senior Developer Technology Engineer, NVIDIA)
- Sparse Fluid Simulation (Alex Dunn | Developer Technology Engineer - Graphics, NVIDIA)
We'll be at GDC 2016 as well! Take a look here for presentation & booth info: GDC 2016
