NVIDIA presentations from China Game Developer Conference 2015 in both English and Chinese. The event took place in Pudong, Shanghai from July 31 to August 2, 2015.


NVIDIA FleX助力打造全交互的游戏场景

陈泉

Making Your Game Fully Interactive with NVIDIA FleX

Chen Quan


基于NVIDIA GRID系统的云游戏服务器端实用技术

胡晓菡

Cloud Gaming with NVIDIA GRID

Agatha Hu


利用Direct12实现极低开销的图形渲染

曹家音

Approaching minimum driver overhead with Direct3D 12

Jerry Cao


《九阳神功》的DirectX 12版本开发及优化

吕文伟, 杨雪青,

The development & optimization of the DirectX 12 version of King Of Wushu

Lv Wenwei, Yang Xueqing


移动开发无妥协:AAA PC和主机开发者加入移动革命

杨君, 阎安

Mobile without compromises: Enabling AAA PC & Console developers to join the mobile revolution

Jonas Yang, An Yan


为安卓智能电视开发和移植PC画面级别的游戏

Rev Lebaredian

Developing and Porting PC level Graphics Games for Android TV

Rev Lebaredian



BRIGHTER & FASTER GRAPHICS WITH NVIDIA® NSIGHT™ VSE 4.7™

阎安

NVIDIA® NSIGHT™ VSE 4.7™帮助开发更快更炫的图形效果

An Yan


解决虚拟现实(VR)中用户不良体验的多种方案

杨雪青

Solutions to make VR-friendly user experience

YANG Xueqing

为多平台游戏开发高级海面特效

Tim Tcheblokov

Advanced Ocean Effects for Multi-platform Games

Tim Tcheblokov