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NVIDIA Tegra K1 Development Tools for Android

In this webinar, the following Tegra K1 development tools are discussed.

  • Nsight Tegra Visual Studio Edition - a Visual Studio-based Android development environment for debugging and profiling native Android applications.
  • Tegra System Profiler - standalone cross platform (Windows/Linux/Mac) tools for analyzing and optimizing mobile CPU workloads
  • Tegra Graphics Debugger for Tegra K1 - Graphics debugging and profiling for the Tegra K1 platform
Secure your development station now to get a preview of programming with Tegra K1 before anyone else! NVIDIA provides a full suite of tools free to game developers as part of the GameWorks program.You can find out more here

Keywords: Tegra, Android, Webinar, Profiling, Shader, Frame Debugger, GPU, Graphics

2014/05/20

Stream: YouTube

Nsight Visual Studio Edition 4.0 - Debugging and Profiling Direct3D 11

By watching this video you'll learn to use the latest features of NVIDIA Nsightâ„¢ Visual Studio Edition, focused on Direct3D 11 development. We'll show you the ins and outs of the new user experience for Direct3D, which is based on the rich OpenGL debugging and profiling experience. You'll learn about the tighter integration with Microsoft Visual Studio, experience new shader debugging and profiling features, and be the first to see the new compute shader profiling capabilities. To learn more about NVIDIA Nsight Visual Studio Edition. NVIDIA provides a full suite of tools free to game developers as part of the GameWorks program. You can find out more here

Keywords: Nsight Visual Studio Edition, Direct3D 11, Parallel Nsight, Webinar, NVTX, Profiling, Shader, Frame Debugger, GPU, Graphics

2014/05/20

Stream: YouTube

Nsight Visual Studio Edition 3.2 - Profiling OpenGL 4.2

Learn how to profile OpenGL 4.2 application with Nsight Visual Studio Edition 3.2 presented by Jeff Kiel. The goal of this webinar is to provide a deeper understanding of how you can use Nsight Visual Studio Edition to do performance tuning for your Graphics applications. Examples provided on instrumenting application with NVTX markers and how to find CPU and GPU performance issues via application tracing and the Nsight Frame Profiler.

Corresponding Siggraph 2013 presentations used a similar example scenario. The source code for the examples shown in the Siggraph 2013 presentations are available for download here.

Keywords: Nsight Visual Studio Edition, Parallel Nsight, Webinar, NVTX, Profiling, Shader, Frame Debugger, GPU, Graphics

2013/10/01

Download: .MP4

Stream: YouTube

Nsight Visual Studio Edition 3.2 - Debugging OpenGL 4.2

Dan Price presents debugging OpenGL 4.2 with NVIDIA Nsight Visual Studio Edition 3.2. High level overview of graphics debugging on Nsight using IslandsGL technology demo using Nsight VSE Frame Debugger and Shader Debugger features. Optimize code by porting CPU based implementation to GPU and debug results.

Corresponding Siggraph 2013 presentations used a similar example scenario. The source code for the examples shown in the Siggraph 2013 presentations are available for download here.

Keywords: Nsight Visual Studio Edition, Parallel Nsight, Webinar, Debugging, Shader, Frame Debugger, GPU, Graphics

2013/09/24

Download: .MP4

Stream: YouTube

Nsight Visual Studio Edition 3.0 - Profiling and Optimizing CUDA Kernel Code

Discover how the the analysis features of NVIDIA Nsight Visual Studio Edition can guide you in improving the performance of your CUDA application and your CUDA kernels. Using examples of various code patterns and kernel samples, we will discuss ways to spot common performance bottlenecks and implement code optimizations based on measured profiling data. Nsight's new Source-Level Experiments will be used to further dive into analyzing CUDA-C kernel source code - allowing to evaluate performance characteristics from individual CUDA-C source code lines down to each executed assembly instruction.

Keywords: Nsight Visual Studio Edition, Parallel Nsight, Webinar, Profile, Optimize, Kernel, GPU Computing, CUDA, Introduction

2013/09/17

Download: .MP4

Stream: YouTube

Parallel Nsight 2.1 - DirectX 11 Graphics Profiling

Adding DirectX 11 to an existing game engine or game title can introduce performance bottlenecks in some of the new pipeline stages. In addition, DirectX 11’s multi-core support improves application performance by offloading your API state setup to other threads, but increases the complexity of your rendering code and its interactions with the runtime, driver, and GPU. Parallel Nsight’s powerful Frame Profiler and Analysis features give you the tools you need to tackle this new level of complexity. Russ will demonstrate how game developers can master these new DirectX 11 functionalities and run at full speed through the use of the latest Parallel Nsight performance analysis features.

Keywords: Parallel Nsight, Webinar, GPU Computing, CUDA, Introduction

2013/03/12

Stream: YouTube

Parallel Nsight 2.1 - DirectX 11 Debugging

Many engine and game developers are now adding DirectX 11 to their titles and realize that the complexity and programmability has greatly increased since the DirectX 9 days. To ease the pain associated with this effort, Parallel Nsight harnesses advanced software and hardware features to assist with debugging all aspects of the DirectX 11 pipeline, ranging from pipeline setup to shader authoring. Russ will be showing how the latest graphics debugging features of Parallel Nsight can be used for the development of advanced DirectX 11 rendering effects.

Keywords: Parallel Nsight, Webinar, GPU Computing, CUDA, Introduction

2013/03/12

Stream: YouTube

Parallel Nsight 2.1 - Intro to CUDA/GPU Computing Features Webinar

This webinar covers an introduction to Parallel Nsight and provides a preview of CUDA/GPU Computing features for Parallel Nsight 2.1

Keywords: Parallel Nsight, Webinar, GPU Computing, CUDA, Introduction

2011/10/12

Download: .MP4

Stream: Flash

Parallel Nsight 2.0 Graphics Webinar

This webinar covers the new Parallel Nsight 2.0 features for graphics and game development.

Keywords: Parallel Nsight, Webinar, Graphics

2011/05/16 Download: .MP4

Parallel Nsight 2.0 Overview Webinar

An overview of the exciting new features introduced in Parallel Nsight 2.0.

Keywords: Parallel Nsight, Webinar

2011/04/28 Download: .MP4

Parallel Nsight 2.0 Feature: Attach To Process

This webinar covers the details of the new attach to process feature of Parallel Nsight 2.0 and how you can utilize it to debug your production applications.

Keywords: Parallel Nsight, Webinar

2011/05/05 Download: .MP4

Parallel Nsight 2.0 Feature: PTX/SASS Debugging

This webinar explores the details of PTX/SASS assembly debugging in Parallel Nsight 2.0 and how you can utilize this powerful feature to optimize your CUDA applications.

Keywords: Parallel Nsight, Webinar

2011/05/06 Download: .MP4

Parallel Nsight 2.0 Metrics and Experiments Webinar

This webinar covers the new Parallel Nsight 2.0 system analysis derived metrics and experiments and how to best utilize them. This includes new GPU occupancy information as well as instruction throughput statistics and what they indicate.

Keywords: Parallel Nsight, Webinar

2011/05/12

Download: .MP4

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High-Performance Graphics With NVIDIA Tegra Using PerfHUD ES

Learn how to create high-performance visually-rich mobile experiences for NVIDIA Tegra 2. Using NVIDIA PerfHUD ES, our popular graphics debugging and profiling tool for OpenGL ES, you'll learn how to optimize your game and graphics applications for Android.

Keywords: PerfHUD ES, Webinar

2011/04/27 Download: .MP4

Optimizing NVIDIA Tegra Android With Oprofile And Perf

Take your application to the Tegra Zone! Learn how to use the powerful profiling tools oprofile and perf to optimize your applications for NVIDIA Tegra, the first mobile dual-core CPU.

Keywords: OProfile, perf, Webinar

2011/04/20 Download: .MP4

Tegra Debugging With NVIDIA Debug Manager For Android

Continuing our history of making game and graphics development easier and more accessible, we'd like to introduce the NVIDIA Debug Manager for Android (NVDM). This simple tool makes it easy for you to start developing quickly on Tegra Android. Come learn about this and our future plans for helping developers create compelling mobile game and graphics experiences.

Keywords: android, eclipse, Webinar

2011/05/04 Download: .MP4