Ray Tracing Integration in Substance
We recently caught up with the Substance team about ray tracing integration in Substance.
We recently caught up with the Substance team about ray tracing integration in Substance.
This post gathers best practices based on our experiences so far on using NVIDIA RTX ray tracing in games.
Ray Tracing vs Rasterization Conventional 3D rendering has typically used a process called rasterization since the 1990s. Rasterization uses objects created from a mesh of triangles or polygons to represent a 3D model of an object. The rendering pipeline then converts each triangle of the 3D models into pixels on a 2D image plane. These … Continued
This post was revised March 2020 to reflect newly added support in DXC for targeting the SPV_KHR_ray_tracing multi-vendor extension. Vulkan logo DirectX Ray Tracing (DXR) allows you to render graphics using ray tracing instead of the traditional method of rasterization. This API was created by NVIDIA and Microsoft back in 2018. A few months later, … Continued
This post presents best practices for implementing ray tracing in games and other real-time graphics applications. We present these as briefly as possible to help you quickly find key ideas. This is based on a presentation made at the 2019 GDC by NVIDIA engineers. Main Points Optimize your acceleration structure (BLAS/TLAS) build/update to take at … Continued
Video Series: Shiny Pixels and Beyond – Real-Time Raytracing at SEED SEED, Electronic Art’s “Search for Extraordinary Experiences Divison”, walks through what they’ve learned about real-time ray tracing when they built the impressive “PICA PICA” demo over the next four videos.. Exploring Real-Time Ray Tracing and Self-Learning AI with the “PICA PICA” Demo (8:23 min) … Continued
Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”. This video provides an overview of how the technology works. Five Things to Remember: Ray tracing defined: a primitive … Continued
NVIDIA’s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray tracing in DirectX 12. However, many developers want to embrace a more open approach using Vulkan, the low-level API supported by the Khronos Group. Vulkan enables developers to target many … Continued
We spoke with Ignacio Llamas, Director of Real Time Ray Tracing Software at NVIDIA about the introduction of real-time ray tracing in consumer GPUs. How did you get started on ray tracing at NVIDIA? I joined NVIDIA about four years ago, on the GPU architecture team. If somebody told you that you’d be shipping consumer … Continued
RTX introduces an exciting and fundamental shift in the way lighting systems work in games and applications. In this video series, NVIDIA Engineers Martin-Karl Lefrancois and Pascal Gautron help you get started with real-time ray tracing. You’ll learn how data and rendering is managed, how acceleration structures and shaders work, and what new components are … Continued
Get up to speed on the current state of ray tracing in the NVIDIA RTX Branch of Unreal Engine and what’s coming next.
Expansion Comes with Today’s Public Beta of NVIDIA T4 GPUs on Google Cloud Platform. Google Cloud, with its public beta launch of NVIDIA Tesla T4 GPU across eight regions worldwide, announced the broadest availability yet of NVIDIA GPUs on Google Cloud Platform. Starting today, NVIDIA T4 GPU instances are available in public beta on GCP in … Continued
Magnum IO is the collection of IO technologies from NVIDIA and Mellanox that make up the IO subsystem of the modern data center and enable applications at scale. If you are trying to scale up your application to multiple GPUs, or scaling it out across multiple nodes, you are probably using some of the libraries … Continued
This walk-through shares how moving cherry-picked DX12 UPLOAD heaps to CPU-Visible VRAM (CVV) using NVAPI can be a simple solution to speed up PCIe limited workloads.
NVIDIA announced a number of new tools for game developers at this year’s GDC to help you save time, more easily integrate RTX, and simplify the creation of virtual worlds.