Ashwin Lele

Ashwin Lele is a senior software engineer working in the compiler team at NVIDIA. His work includes implementing new features and optimizations for GLSL/SPIR-V shader compiler and representing NVIDIA on shading language discussions at Khronos. He has contributed to several NVIDIA GLSL extensions and is the co-author for the RTX GLSL extension. He holds a Masters degree in Computer Science from the Georgia Institute of Technology, Atlanta.

Posts by Ashwin Lele

Technical Walkthrough 0

Bringing HLSL Ray Tracing to Vulkan

This post was revised March 2020 to reflect newly added support in DXC for targeting the SPV_KHR_ray_tracing multi-vendor extension. DirectX Ray Tracing (DXR)… 9 MIN READ