DEVELOPER BLOG
Posts by Juha Sjoholm
Graphics / Simulation
Aug 10, 2020
Best Practices: Using NVIDIA RTX Ray Tracing
This post gathers best practices based on our experiences so far on using NVIDIA RTX ray tracing in games. I’ve organized the tips into short…
23 MIN READ
Graphics / Simulation
Jun 22, 2020
Creating Optimal Meshes for Ray Tracing
When you are creating triangle meshes for ray tracing or reusing meshes that have been successfully used in rasterization-based rendering…
11 MIN READ
Game Development
Nov 19, 2018
Parallel Shader Compilation for Ray Tracing Pipeline States
If ray tracing PSO creation time grows high in your application collection state objects can help distribute the work to mulitple concurrent threads.
3 MIN READ
Game Development
Oct 29, 2018
Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine
RTX is NVIDIA's new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing…
21 MIN READ