Posts by Juha Sjoholm
Technical Walkthrough
Jul 25, 2022
Best Practices for Using NVIDIA RTX Ray Tracing (Updated)
[stextbox id="info"]This post is an update of Best Practices: Using NVIDIA RTX Ray Tracing.[/stextbox] This post gathers best practices based on our experiences...
23 MIN READ
Technical Walkthrough
Aug 10, 2020
Best Practices: Using NVIDIA RTX Ray Tracing (Updated)
[stextbox id="info"]This post has been updated: Best Practices for Using NVIDIA RTX Ray Tracing (Updated).[/stextbox] This post gathers best practices based on...
23 MIN READ
Technical Walkthrough
Jun 22, 2020
Creating Optimal Meshes for Ray Tracing
When you are creating triangle meshes for ray tracing or reusing meshes that have been successfully used in rasterization-based rendering, there are some...
11 MIN READ
Technical Walkthrough
Nov 19, 2018
Parallel Shader Compilation for Ray Tracing Pipeline States
In ray tracing, a single pipeline state object (PSO) can contain any number of shaders. This number can grow large, depending on scene content and ray types...
3 MIN READ
Technical Walkthrough
Oct 29, 2018
Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine
RTX is NVIDIA's new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing...
21 MIN READ