Ethan Einhorn

Ethan Einhorn is a 21-year games industry veteran, having held positions in editorial, marketing, production, and creative direction. Currently, he is a senior product marketing manager at NVIDIA.

Posts by Ethan Einhorn

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

NVIDIA announced a number of new tools for game developers at this year’s GDC to help you save time, more easily integrate RTX, and simplify the creation of virtual worlds. 9 MIN READ
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Vulkan 1.3 Broadens Cross-Platform Functionality with Developer-Requested Features

The latest release of Vulkan 1.3 simplifies render passes and makes synchronization easier. 5 MIN READ
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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Developers can access the latest versions of RTXGI, RTXDI, NRD, and OptiX through our SDKs and select technologies through the NVIDIA Branch of Unreal Engine. 4 MIN READ
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Ray Tracing Gems II Available Today in Hardcover

Ray Tracing Games II is now available as a hardcover on Apress and Amazon. 2 MIN READ
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New NVIDIA Updates for Unreal Engine Developers

Updates include improvements to Deep Learning Super Sampling, RTX Global Illumination, RTX Direct Illumination, and NVIDIA Real-Time Denoisers. 3 MIN READ
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Free Ray Tracing Gems II Chapter Covers Ray Tracing in Remedy’s Control

This chapter, written by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment's Control. < 1