Posts by Ethan Einhorn
News
Mar 24, 2022
New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022
NVIDIA announced a number of new tools for game developers at this year’s GDC to help you save time, more easily integrate RTX, and simplify the creation of virtual worlds.
9 MIN READ
News
Jan 25, 2022
Vulkan 1.3 Broadens Cross-Platform Functionality with Developer-Requested Features
The latest release of Vulkan 1.3 simplifies render passes and makes synchronization easier.
5 MIN READ
News
Nov 09, 2021
Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine
Developers can access the latest versions of RTXGI, RTXDI, NRD, and OptiX through our SDKs and select technologies through the NVIDIA Branch of Unreal Engine.
4 MIN READ
News
Sep 01, 2021
Ray Tracing Gems II Available Today in Hardcover
Ray Tracing Games II is now available as a hardcover on Apress and Amazon.
2 MIN READ
News
Aug 31, 2021
New NVIDIA Updates for Unreal Engine Developers
Updates include improvements to Deep Learning Super Sampling, RTX Global Illumination, RTX Direct Illumination, and NVIDIA Real-Time Denoisers.
3 MIN READ
News
Jul 28, 2021
Free Ray Tracing Gems II Chapter Covers Ray Tracing in Remedy’s Control
This chapter, written by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment's Control.
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