Posts by Ethan Einhorn
Rendering / Ray Tracing
Aug 25, 2023
Generate Groundbreaking Ray-Traced Images with Next-Generation NVIDIA DLSS
Since 2018, NVIDIA DLSS has leveraged AI to enable gamers and creators to increase performance and crank up their quality. Over time, this solution has evolved...
3 MIN READ
Rendering / Ray Tracing
Mar 24, 2022
New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022
This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of...
9 MIN READ
Simulation / Modeling / Design
Jan 25, 2022
Vulkan 1.3 Broadens Cross-Platform Functionality with Developer-Requested Features
A total of 23 of the most often requested Vulkan extensions developed by NVIDIA and other Khronos members are now incorporated into the brand new Vulkan 1.3...
5 MIN READ
Simulation / Modeling / Design
Nov 09, 2021
Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine
Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and...
4 MIN READ
Simulation / Modeling / Design
Sep 01, 2021
Ray Tracing Gems II Available Today in Hardcover
Ray Tracing Gems II is now available to download for free via Apress and Amazon and as a hardcover on Apress and Amazon as well. For those who love books as a...
2 MIN READ
Simulation / Modeling / Design
Aug 31, 2021
New NVIDIA Updates for Unreal Engine Developers
Custom RTX Branch of UE4.27 Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access...
3 MIN READ