Ethan Einhorn

Ethan Einhorn is a 21-year games industry veteran, having held positions in editorial, marketing, production, and creative direction. Currently, he is a senior product marketing manager at NVIDIA.
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Posts by Ethan Einhorn

Rendering / Ray Tracing

New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of... 9 MIN READ
Simulation / Modeling / Design

Vulkan 1.3 Broadens Cross-Platform Functionality with Developer-Requested Features

A total of 23 of the most often requested Vulkan extensions developed by NVIDIA and other Khronos members are now incorporated into the brand new Vulkan 1.3... 5 MIN READ
Simulation / Modeling / Design

Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and... 4 MIN READ
Simulation / Modeling / Design

Ray Tracing Gems II Available Today in Hardcover

Ray Tracing Gems II is now available to download for free via Apress and Amazon and as a hardcover on Apress and Amazon as well. For those who love books as a... 2 MIN READ
Simulation / Modeling / Design

New NVIDIA Updates for Unreal Engine Developers

Custom RTX Branch of UE4.27 Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up  Today, Unreal Engine developers receive access... 3 MIN READ
Simulation / Modeling / Design

Free Ray Tracing Gems II Chapter Covers Ray Tracing in Remedy’s Control

Next week, Ray Tracing Gems II will finally be available in its entirety as a free download, or for purchase as a physical release from Apress or Amazon. Since... 1 MIN READ