Keith Morley

Keith is currently a development technology engineer, responsible for helping key partners design and implement ray-tracing based solutions on NVIDIA GPUs. Keith joined NVIDIA after graduating from Princeton. In his ten years at the company, Keith focused on various ray-tracing efforts both as a research engineer and one of the original developers of the Optix API.
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Posts by Keith Morley

Content Creation / Rendering

Efficient Ray Tracing with NVIDIA OptiX Shader Binding Table Optimization

NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During... 11 MIN READ
Simulation / Modeling / Design

How to Get Started with OptiX 7

The evolution of a production-tested high performance ray tracing API There has been a recent shift in high-performance API design towards providing... 20 MIN READ
Simulation / Modeling / Design

NVIDIA OptiX Ray Tracing Powered by RTX

Ray Tracing vs Rasterization Conventional 3D rendering has typically used a process called rasterization since the 1990s. Rasterization uses objects created... 14 MIN READ