Keith Morley

Keith is currently a development technology engineer, responsible for helping key partners design and implement ray-tracing based solutions on NVIDIA GPUs. Keith joined NVIDIA after graduating from Princeton. In his ten years at the company, Keith focused on various ray-tracing efforts both as a research engineer and one of the original developers of the Optix API.

Posts by Keith Morley

Technical Walkthrough 0

How to Get Started with OptiX 7

There has been a recent shift in high-performance API design towards providing lower-level control of resource management and execution scheduling. 20 MIN READ
Technical Walkthrough 0

NVIDIA OptiX Ray Tracing Powered by RTX

NVIDIA OptiX builds on RTX technology to deliver real-time ray tracing 14 MIN READ