At SIGGRAPH 2019, we showed how NVIDIA RTX™ is pushing creative boundaries with advances in AI for graphics and real-time ray tracing. Our team of researchers, engineers, and creators demonstrated how to bring realism to design, the power and flexibility of RTX Studio Laptops for creative workflows, and why rendering photorealistic images has never been faster.

Watch featured talks and courses on-demand to explore how today’s leading applications and our technologies are transforming graphics workflows. We’ll explore a broad range of topics, from creating digital humans to collaborating on a 3D platform from anywhere in the world.

TitlePresenters
Deep Learning for Content Creation and Real-Time Rendering- IntroductionDon Brittain, NVIDIA
Deep Learning for Content Creation and Real-Time Rendering- A Style-Based Generator Architecture for Generative Adversarial Networks Ming-Yu Liu, NVIDIA
Deep Learning for Content Creation and Real-Time Rendering- The adjoint techniqueJos Stam, NVIDIA
Deep Learning for Content Creation and Real-Time Rendering- Deep learning - practical considerations on the workstationChris Hebert, NVIDIA
Deep Learning for Content Creation and Real-Time Rendering- Deep learning for AnimationSimon Yuen, NVIDIA
Real Time Ray Tracing and the Demand of Architectural Visualization Carlos Cristerna, Neoscape
Sharing Physically Based Materials between Renderers with MDLLutz Kettner, NVIDIA; Jan Jordan, NVIDIA
Progress toward real-time, photo-realistic digital humansDanielle Costa, Marvel Studios; Doug Roble, Digital Domain; Vladimir Mastilovic, Epic Games; Simon Yuen, NVIDIA
GPU Ray Tracing for Film and Design- IntroductionEric Enderton, NVIDIA
GPU Ray Tracing for Film and Design- OptiX: A New LookSteve Parker, NVIDIA
GPU Ray Tracing for Film and Design- V-Ray GPU Acceleration with the Latest OptiXVladimir Koylazov, Chaos Group
GPU Ray Tracing for Film and Design- Texture Paging in OptiXDavid Hart, NVIDIA
GPU Ray Tracing for Film and Design- Bringing the Arnold Renderer to the GPUAdrien Herubel, Autodesk
GPU Ray Tracing for Film and Design- OptiX Performance Tools and TricksDavid Hart, NVIDIA
GPU Ray Tracing for Film and Design- The Omniverse RTX Real-Time Ray TracerIgnacio Llamas, NVIDIA
Applications of Mesh Shading with Dx12Rahul Sathe, NVIDIA; Manuel Kraemer, NVIDIA
Interactive and Cinematic Ray Tracing of Cellular and Molecular Biology with OptiX and RTX AccelerationJohn Stone, University of Illinois Urbana Champaign
Adding RTX acceleration to Iray with OptiXLutz Kettner, NVIDIA
NVIDIA Omniverse: An open, USD based collaboration platform for constructing and simulating virtual worlds Michael Kass, NVIDIA; Frank DeLise, NVIDIA; Tae-Yong Kim, NVIDIA
Optimizing and Deploying Ray-Traced Dynamic Global IlluminationMorgan McGuire, NVIDIA
The Future of Filmmaking with Rob Legato and Ben GrossmannRob Legato, Visual Effects Supervisor; Ben Grossmann, Magnopus
Real-Time Ray Tracing - Special Topics and Latest Research - Light at the End of the Ray Alexey Panteleev, NVIDIA
Real-Time Ray Tracing - Special Topics and Latest Resarch- Ray-Traced Global Illumination for Games: Massively Parallel Path Space FilteringAlex Keller, NVIDIA
Real-Time Ray Tracing - Special Topics and Latest Resarch- Ray Tracing at 240 Hz.Josef Spjut, NVIDIA
Advanced Real Time Ray Tracing Tutorial Evan Hart, NVIDIA; Alex Dunn, NVIDIA; Aurelio Reis, NVIDIA; Pawel Koslowski, NVIDIA
Ray Tracing Gems 1.1 - Cool Patches: A Geometric Approach to Ray/Bilinear Patch IntersectionsAlexander Reshetov, NVIDIA
Ray Tracing Gems 1.1 - A Simple Load-Balancing Scheme with High Scaling EfficiencyAlexander Keller, NVIDIA
Ray Tracing Gems 1.1 - A Microfacet-Based Shadowing Function to Solve the Bump Terminator ProblemClifford Stein, Sony PIctures Imageworks
Ray Tracing Gems 1.1 - Importance Sampling of Many Lights on the GPUPierre Moreau, Lund University
Ray Tracing Gems 1.1 - Cinematic Rendering in UE4 with Real-Time Ray Tracing and DenoisingJuan Cañada, Epic Games
Ray Tracing Gems 1.1 - Texture Level of Detail Strategies for Real-Time Ray TracingColin Barré-Brisebois, Electronic Arts
Ray Tracing Gems 1.1 - Improving Temporal Antialiasing with Adaptive Ray TracingJosef Spjut, NVIDIA
Ray Tracing GemsEric Haines, NVIDIA
Data Science and the Future of ComputeJared Dame, HP
Getting Started with DirectX Ray Tracing in UnityTian Ning, Unity
Learning from the past so you do repeat it: Introducing the Example-Based WorkflowEric Risser, Artomatix
Microsoft Azure and NVIDIA: Bringing powerful rendering, simulation, and graphics visualization to enterprisesVijay Kanchanahalli, Microsoft
An RTX-tra Substance Painter FeatureNikie Monteleone, DreamWorks Animation TV
Applications of Mesh Shading with Dx12Rahul Sathe, NVIDIA; Manuel Kraemer, NVIDIA
The Future of XR, HP's PerspectivePaul Martin, HP
Real Time Rendering and Raytracing on the EdgeRaheel Khalid, Verizon
The Future of GPU Rendering: Real-Time Raytracing, Holographic Displays and Light Field Media Jules Urbach, OTOY
High-End Virtual Humans at a Lower CostVasken Bohossian, Human Engine
Adding GPU Acceleration to Pixar Renderman Max Liani, Pixar
Feature Film Color Science with EFILM’s VP of Technology Joachim ZellJoachim Zell, EFILM/Deluxe
3DEXPERIENCE CATIA Adopts RTXXavier Melkonian, Dassault Systèmes
Autodesk Products & NVIDIA Omniverse Dave Tyner, Autodesk
Deep Learning - Practical Considerations on the WorkstationChris Hebert, NVIDIA
Bringing the Arnold Renderer to the GPU Adrien Herubel, Autodesk
Hyperreality, Blurring the Lines Between Virtual and RealityFrédéric Lecompte, BackLight
Prism & RTXVictor Yudin, Technicolor/Mill Film
Collaborative Workflow for Media and EntertainmentRick Grandy, NVIDIA
Fundamentals of Ray Tracing in Unreal EngineSean Spitzer, Epic Games
Realizing the Halo Ring' 'How Falcon's Creative Group achieved 'The Ring Experience' at Halo: Outpost Discovery'Saham Ali, Falcon Digital Media
Production-Quality, Final-Frame Rendering on the GPURob Slater, Redshift
Film Restoration & Enhancement with AI Huang Shuo, China Film Studio Co.,Ltd
Latest RTX Advances in V-Ray GPUPhil Miller, Chaos
Pure Ray Tracing in Real-Time with Project LavinaPhil Miller, Chaos
Introducing Foundry's ML-Server: a Sandbox for Deep Learning VFX toolsDan Ring, Foundry
MPC Genesis: Real-Time Raytracing in Virtual ProductionFrancesco Giordana, MPC Film
RTX, a Breakthrough in VFX and Animation WorkflowJean-Colas Prunier, PocketStudio
The Diminishing Need For Offline Rendering: Building Real Time Projects for Both Design and Marketing with RTXStephen Phillips, Theia
Rocket Science and Rendering: Expanding Capacity for The ExpanseGraham Peddie, Rocket Science VFX
VRS for improved VR PerformanceMichael Bergen, NVIDIA; Vinay Narayan, HTC
Getting the most from the NVIDIA Developer ProgramVince Brisebois, NVIDIA
Building a Virtual Studio in the CloudAdrian Graham, Google
Autodesk Flame's AI toolset, new solutions in VFX Compositing and Color FinishingWill Harris, Autodesk