Animation & VFX | Progress toward real-time, photo-realistic digital humans |
Danielle Costa, Marvel Studios; Doug Roble, Digital Domain; Vladimir Mastilovic, Epic Games; Simon Yuen, NVIDIA |
Animation & VFX | High-End Virtual Humans at a Lower Cost |
Vasken Bohossian, Human Engine |
Animation & VFX | Adding GPU Acceleration to Pixar Renderman |
Max Liani, Pixar |
Animation & VFX | Feature Film Color Science with EFILM’s VP of Technology Joachim Zell |
Joachim Zell, EFILM/Deluxe |
Animation & VFX | Film Restoration & Enhancement with AI |
Huang Shuo, China Film Studio Co.,Ltd |
Animation & VFX | Introducing Foundry's ML-Server: a Sandbox for Deep Learning VFX tools |
Dan Ring, Foundry |
Animation & VFX | Autodesk Flame's AI toolset, new solutions in VFX Compositing and Color Finishing |
Will Harris , Autodesk |
Graphics & AI | Data Science and the Future of Compute |
Jared Dame, HP |
Graphics & AI | Learning from the past so you do repeat it: Introducing the Example-Based Workflow |
Eric Risser, Artomatix |
Graphics & AI | Microsoft Azure and NVIDIA: Bringing powerful rendering, simulation, and graphics visualization to enterprises |
Vijay Kanchanahalli, Microsoft |
Graphics & AI | The Future of XR, HP's Perspective |
Paul Martin, HP |
Graphics & AI | Deep Learning - Practical Considerations on the Workstation |
Chris Hebert, NVIDIA |
Graphics & AI | Getting the most from the NVIDIA Developer Program |
Vince Brisebois, NVIDIA |
Rendering & Ray Tracing | Deep Learning for Content Creation and Real-Time Rendering- Introduction |
Don Brittain, NVIDIA |
Rendering & Ray Tracing | Deep Learning for Content Creation and Real-Time Rendering- A Style-Based Generator Architecture for Generative Adversarial Networks |
Ming-Yu Liu, NVIDIA |
Rendering & Ray Tracing | Deep Learning for Content Creation and Real-Time Rendering- The adjoint technique |
Jos Stam, NVIDIA |
Rendering & Ray Tracing | Deep Learning for Content Creation and Real-Time Rendering- Deep learning - practical considerations on the workstation |
Chris Hebert, NVIDIA |
Rendering & Ray Tracing | Deep Learning for Content Creation and Real-Time Rendering- Deep learning for Animation |
Simon Yuen, NVIDIA |
Rendering & Ray Tracing | Real Time Ray Tracing and the Demand of Architectural Visualization |
Carlos Cristerna, Neoscape |
Rendering & Ray Tracing | Sharing Physically Based Materials between Renderers with MDL |
Lutz Kettner, NVIDIA; Jan Jordan, NVIDIA |
Rendering & Ray Tracing | GPU Ray Tracing for Film and Design- Introduction |
Eric Enderton, NVIDIA |
Rendering & Ray Tracing | GPU Ray Tracing for Film and Design- OptiX: A New Look |
Steve Parker, NVIDIA |
Rendering & Ray Tracing | GPU Ray Tracing for Film and Design- V-Ray GPU Acceleration with the Latest OptiX |
Vladimir Koylazov, Chaos Group |
Rendering & Ray Tracing | GPU Ray Tracing for Film and Design- Texture Paging in OptiX |
David Hart, NVIDIA |
Rendering & Ray Tracing | GPU Ray Tracing for Film and Design- Bringing the Arnold Renderer to the GPU |
Adrien Herubel, Autodesk |
Rendering & Ray Tracing | GPU Ray Tracing for Film and Design- OptiX Performance Tools and Tricks |
David Hart, NVIDIA |
Rendering & Ray Tracing | GPU Ray Tracing for Film and Design- The Omniverse RTX Real-Time Ray Tracer |
Ignacio Llamas, NVIDIA |
Rendering & Ray Tracing | Applications of Mesh Shading with Dx12 |
Rahul Sathe, NVIDIA; Manuel Kraemer, NVIDIA |
Rendering & Ray Tracing | Interactive and Cinematic Ray Tracing of Cellular and Molecular Biology with OptiX and RTX Acceleration |
John Stone, University of Illinois Urbana Champaign |
Rendering & Ray Tracing | Adding RTX acceleration to Iray with OptiX |
Lutz Kettner, NVIDIA |
Rendering & Ray Tracing | Optimizing and Deploying Ray-Traced Dynamic Global Illumination |
Morgan McGuire, NVIDIA |
Rendering & Ray Tracing | Real-Time Ray Tracing - Special Topics and Latest Research - Light at the End of the Ray |
Alexey Panteleev, NVIDIA |
Rendering & Ray Tracing | Real-Time Ray Tracing - Special Topics and Latest Resarch- Ray-Traced Global Illumination for Games Massively Parallel Path Space Filtering |
Alex Keller, NVIDIA |
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Rendering & Ray Tracing | Real-Time Ray Tracing - Special Topics and Latest Resarch- Ray Tracing at 240 Hz. |
Josef Spjut, NVIDIA |
Rendering & Ray Tracing | Advanced Real Time Ray Tracing Tutorial |
Evan Hart, NVIDIA; Alex Dunn, NVIDIA; Aurelio Reis, NVIDIA; Pawel Koslowski, NVIDIA |
Rendering & Ray Tracing | Ray Tracing Gems 1.1 - Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections |
Alexander Reshetov, NVIDIA |
Rendering & Ray Tracing | Ray Tracing Gems 1.1 - A Simple Load-Balancing Scheme with High Scaling Efficiency |
Alexander Keller, NVIDIA |
Rendering & Ray Tracing | Ray Tracing Gems 1.1 - A Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem |
Clifford Stein, Sony PIctures Imageworks |
Rendering & Ray Tracing | Ray Tracing Gems 1.1 - Importance Sampling of Many Lights on the GPU |
Pierre Moreau, Lund University |
Rendering & Ray Tracing | Ray Tracing Gems 1.1 - Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising |
Juan Cañada, Epic Games |
Rendering & Ray Tracing | Ray Tracing Gems 1.1 - Texture Level of Detail Strategies for Real-Time Ray Tracing |
Colin Barré-Brisebois, Electronic Arts |
Rendering & Ray Tracing | Ray Tracing Gems 1.1 - Improving Temporal Antialiasing with Adaptive Ray Tracing |
Josef Spjut, NVIDIA |
Rendering & Ray Tracing | Ray Tracing Gems |
Eric Haines, NVIDIA |
Rendering & Ray Tracing | Getting Started with DirectX Ray Tracing in Unity |
Tian Ning, Unity |
Rendering & Ray Tracing | An RTX-tra Substance Painter Feature |
Nikie Monteleone, DreamWorks Animation TV |
Rendering & Ray Tracing | Applications of Mesh Shading with Dx12 |
Rahul Sathe, NVIDIA; Manuel Kraemer, NVIDIA |
Rendering & Ray Tracing | Real Time Rendering and Raytracing on the Edge |
Raheel Khalid, Verizon |
Rendering & Ray Tracing | The Future of GPU Rendering: Real-Time Raytracing, Holographic Displays and Light Field Media |
Jules Urbach, OTOY |
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Rendering & Ray Tracing | 3DEXPERIENCE CATIA Adopts RTX |
Xavier Melkonian, Dassault Systèmes |
Rendering & Ray Tracing | Bringing the Arnold Renderer to the GPU |
Adrien Herubel, Autodesk |
Rendering & Ray Tracing | Prism & RTX |
Victor Yudin, Technicolor/Mill Film |
Rendering & Ray Tracing | Fundamentals of Ray Tracing in Unreal Engine |
Sean Spitzer, Epic Games |
Rendering & Ray Tracing | Realizing the Halo Ring' 'How Falcon's Creative Group achieved 'The Ring Experience' at Halo: Outpost Discovery' |
Saham Ali, Falcon Digital Media |
Rendering & Ray Tracing | Production-Quality, Final-Frame Rendering on the GPU |
Rob Slater, Redshift |
Rendering & Ray Tracing | Latest RTX Advances in V-Ray GPU |
Phil Miller, Chaos |
Rendering & Ray Tracing | Pure Ray Tracing in Real-Time with Project Lavina |
Phil Miller, Chaos |
Rendering & Ray Tracing | MPC Genesis: Real-Time Raytracing in Virtual Production |
Francesco Giordana, MPC Film |
Rendering & Ray Tracing | RTX, a Breakthrough in VFX and Animation Workflow |
Jean-Colas Prunier, PocketStudio |
Rendering & Ray Tracing | The Diminishing Need For Offline Rendering: Building Real Time Projects for Both Design and Marketing with RTX |
Stephen Phillips, Theia |
Rendering & Ray Tracing | Rocket Science and Rendering: Expanding Capacity for The Expanse |
Graham Peddie, Rocket Science VFX |
Virtual Reality & Augmented Reality | NVIDIA Omniverse: An open, USD based collaboration platform for constructing and simulating virtual worlds |
Michael Kass, NVIDIA; Frank DeLise, NVIDIA; Tae-Yong Kim, NVIDIA |
Virtual Reality & Augmented Reality | Autodesk Products & NVIDIA Omniverse |
Dave Tyner, Autodesk |
Virtual Reality & Augmented Reality | Hyperreality, Blurring the Lines Between Virtual and Reality |
Frédéric Lecompte, BackLight |
Virtual Reality & Augmented Reality | Collaborative Workflow for Media and Entertainment |
Rick Grandy, NVIDIA |
Virtual Reality & Augmented Reality | VRS for improved VR Performance |
Michael Bergen, NVIDIA; Vinay Narayan, HTC |
Virtual Reality & Augmented Reality | Building a Virtual Studio in the Cloud |
Adrian Graham, Google |