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SIGGRAPH 2019: Deep Learning - Practical Considerations on the Workstation

Chris Hebert, NVIDIA
NVIDIA presents the results of our latest research in real-time ray tracing. • Light at the End of the Ray - Alexey Panleteev, NVIDIA • Ray-Traced Global Illuminuation for Games: Massively Parallel Path Space Filtering – Alexander Keller, NVIDIA • Ray Tracing at 240 Hz – Josef Spjut, NVIDIA

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