SIGGRAPH 2019: Sharing Physically Based Materials between Renderers with MDL
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SIGGRAPH 2019: Sharing Physically Based Materials between Renderers with MDL
Lutz Kettner, NVIDIA; Jan Jordan, NVIDIA
We'll discuss the basics of NVIDIA's material definition language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.