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SIGGRAPH 2019: Advanced Real Time Ray Tracing Tutorial

Evan Hart, NVIDIA; Alex Dunn, NVIDIA; Aurelio Reis, NVIDIA; Pawel Koslowski, NVIDIA
The Developer Technology team at NVIDIA will share their experience from integrating, debugging, and profiling ray tracing while working with commercial engines and their content pipelines. This session is a good fit for anyone interested in our latest learnings (and how we got to diagnose them) from working on various demos, games, and publicly available engines like Unreal Engine 4 and Unity.

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