SIGGRAPH 2019: Getting Started with DirectX Ray Tracing in Unity
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SIGGRAPH 2019: Getting Started with DirectX Ray Tracing in Unity
Tian Ning, Unity
With NVIDIA Omniverse, teams can interactively work together to create, animate, and render 3D worlds using industry-standard creative software. Join our session to see what’s new and explore the modules that make up Omniverse and how they create a seamless experience for end users.
This will be an interactive session with live demonstrations of real-time collaborative ray tracing on USD content.
Overview:
Understand the creative workflows that can be used in Omniverse
Learn about the modules and open technologies—such as USD, Hydra, Material Definition Language (MDL), and PhysX—that NVIDIA has integrated to create the platform
Know how to engage with the community to influence the Omniverse roadmap
Live QA with key architects of Omniverse technology.