SIGGRAPH 2019: Applications of Mesh Shading with Dx12
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SIGGRAPH 2019: Applications of Mesh Shading with Dx12
Rahul Sathe, NVIDIA; Manuel Kraemer, NVIDIA
For the first time, developers can have complete control over geometry processing. With programmable mesh shaders, NVIDIA reinvents the GPU rasterization pipeline. As a practical application showcase, we will use the advanced culling and level-of-detail techniques that were used in the making of the Asteroids demo. We will also present the latest results of our research in the application of mesh shaders to dynamic tessellation algorithms.