Ray Tracing Essentials Part 5: Ray Tracing Effects
Because ray tracing’s operations closely simulate the way light propagates through a scene, it can be used to produce a wide range of effects.
Because ray tracing’s operations closely simulate the way light propagates through a scene, it can be used to produce a wide range of effects.
Ray tracing in Unreal Engine 4 is a powerful and flexible lighting system. It’s powerful because of its accuracy and quality. Never have you had the ability to do things like shadows and reflections like this in real time. It’s flexible because you can mix raster and ray tracing rendering features together as you see … Continued
The RTX Developer User Guide is a living knowledge document that details all the latest improvements and optimizations to ray tracing in Unreal Engine 4 (UE4).
Roughly five months ago, we introduced you to the new ray tracing support (via DirectX Raytracing) in the 4.22 release of Unreal Engine. Recently, Epic Games released version 4.23 which brings a number of upgrades for those working with ray tracing. Even better, many of these new and improved features, such as enhancements to performance, … Continued
Epic Games announced the release of Unreal Engine 4.22. This update introduces early access support for a Real-Time Ray Tracer and a Path Tracer, optimized for DXR (DirectX Raytracing) and NVIDIA RTX series GPUs.
To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Instance data generation In a common scene, there can be far more static than dynamic objects. … Continued
In the realm of computer graphics, achieving photorealistic visuals has been a long-sought goal. NVIDIA OptiX is a powerful and flexible ray-tracing framework, enabling you to harness the potential of ray tracing. NVIDIA OptiX is a GPU-accelerated, ray-casting API based on the CUDA parallel programming model. It gives you all the tools required to implement … Continued
In this video, Nuno Subtil, Senior Devtech Engineer at NVIDIA, details the three most important things developers need to know about ray tracing in Vulkan. To learn more, you can attend his talk at GDC:Title: RAY TRACING IN VULKANLocation: Room 205, South HallDate: Wednesday, March 20Time: 10:30am – 11:15amPass Type: All Access, GDC Conference + … Continued
Recent announcements of NVIDIA’s new Turing GPUs, RTX technology, and Microsoft’s DirectX Ray Tracing have spurred a renewed interest in ray tracing. Using these technologies vastly simplifies the ability to write applications using ray tracing. But what if you’re curious about how ray tracing actually works? One way to learn is to code your own ray tracing … Continued
“Ray tracing is the future, and it always will be!” has been the tongue-in-cheek phrase used by graphics developers for decades when asked whether real-time ray tracing will ever be feasible. Everyone seems to agree on the first part: ray tracing is the future. That’s because ray tracing is the only technology we know of … Continued
NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During an OptiX launch, when a ray intersects a geometric primitive, a hit shader is executed. The question of which shader is executed for a given intersection is answered … Continued
With real-time ray tracing, artists and designers can create cinematic-quality graphics faster than before. And now you have a chance to show us what you can design with RTX.
Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. By 2018, this level of performance was achievable in real-time, at 45 frames per second, enabling applications like video games to take a massive leap in graphical quality. … Continued
Scientists from the Wisconsin IceCube Particle Astrophysics Center are using ray tracing on NVIDIA GPUs to accelerate simulations of subatomic particles by hundreds of times.
Real-time ray tracing – the holy grail of graphics, considered unattainable for decades – is now possible for video games. Thanks to advances in GPU hardware and integration in standards like DirectX, game developers will eagerly add ray tracing to take the next step in visual quality and ease of content creation. To help game … Continued