Evan Hart

Evan is a Principal Engineer working on game engine technology. He has over 20 years of industry experience encompassing both game and professional graphics. His specialties include HDR and performance.
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Posts by Evan Hart

Content Creation / Rendering

Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). SER is a performance optimization that... 10 MIN READ
Simulation / Modeling / Design

Fixing Ray-traced Shadow Content Issues with NVIDIA RTX-Dev

Custom NVIDIA RTX branches for Unreal Engine 4 (RTX-Dev) may substantially help your development effort by providing enhanced compatibility with certain... 6 MIN READ
Simulation / Modeling / Design

Tips and Tricks: Getting the Best Ray Tracing Performance Out of Unreal Engine 4.23

Roughly five months ago, we introduced you to the new ray tracing support (via DirectX Raytracing) in the 4.22 release of Unreal Engine. Recently, Epic Games... 6 MIN READ
Simulation / Modeling / Design

Introduction to Ray Tracing in Unreal Engine 4.22

Epic Games is adding ‘Early Access’ support for ray tracing through the DirectX Raytracing API (DXR) to Unreal Engine with the pending release of Unreal... 12 MIN READ