Posts by Evan Hart
Technical Walkthrough
Oct 12, 2022
Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering
NVIDIA recently introduced a new feature available in the next generation of GPUs called Shader Execution Reordering (SER). SER is a performance optimization...
10 MIN READ
Technical Walkthrough
Jun 26, 2020
Fixing Ray-traced Shadow Content Issues with NVIDIA RTX-Dev
Custom NVIDIA RTX branches for Unreal Engine 4 (RTX-Dev) may substantially help your development effort by providing enhanced compatibility with certain...
6 MIN READ
Technical Walkthrough
Oct 15, 2019
Tips & Tricks: Getting the Best Ray Tracing Performance Out of Unreal Engine 4.23
Roughly five months ago, we introduced you to the new ray tracing support (via DirectX Raytracing) in the 4.22 release of Unreal Engine. Recently, Epic Games...
6 MIN READ
Technical Walkthrough
Apr 01, 2019
Introduction to Ray Tracing in Unreal Engine 4.22
Epic Games is adding ‘Early Access’ support for ray tracing through the DirectX Raytracing API (DXR) to Unreal Engine with the pending release of Unreal...
12 MIN READ