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AI / Deep Learning
Autonomous Machines
Autonomous Vehicles
Data Science
Graphics / Simulation
HPC
IVA/IoT
Networking
About the author
Evan Hart
Evan is a Principal Engineer working on game engine technology. He has over 20 years of industry experience encompassing both game and professional graphics. His specialties include HDR and performance.
Post by Evan Hart
Graphics / Simulation
0
234
Fixing Ray-traced Shadow Content Issues with NVIDIA RTX-Dev
By Evan Hart |
June 26, 2020
Graphics / Simulation
0
9
Tips & Tricks: Getting the Best Ray Tracing Performance Out of Unreal Engine 4.23
By Evan Hart, Cem Cebenoyan and Adam Marrs |
October 15, 2019
Graphics / Simulation
0
19
Introduction to Ray Tracing in Unreal Engine 4.22
By Evan Hart, Cem Cebenoyan and Adam Marrs |
April 1, 2019
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