Posts by Evan Hart
Content Creation / Rendering
Oct 12, 2022
Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering
NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). SER is a performance optimization that...
10 MIN READ
Simulation / Modeling / Design
Jun 26, 2020
Fixing Ray-traced Shadow Content Issues with NVIDIA RTX-Dev
Custom NVIDIA RTX branches for Unreal Engine 4 (RTX-Dev) may substantially help your development effort by providing enhanced compatibility with certain...
6 MIN READ
Simulation / Modeling / Design
Oct 15, 2019
Tips and Tricks: Getting the Best Ray Tracing Performance Out of Unreal Engine 4.23
Roughly five months ago, we introduced you to the new ray tracing support (via DirectX Raytracing) in the 4.22 release of Unreal Engine. Recently, Epic Games...
6 MIN READ
Simulation / Modeling / Design
Apr 01, 2019
Introduction to Ray Tracing in Unreal Engine 4.22
Epic Games is adding ‘Early Access’ support for ray tracing through the DirectX Raytracing API (DXR) to Unreal Engine with the pending release of Unreal...
12 MIN READ