Richard Cowgill

Richard Cowgill is a game developer with over 20 years of experience, having contributed to the Battlefield and Borderlands series as well as many others. His indie game Stay in the Light is one of the first ray-tracing-only games. As an RTX Unreal evangelist for NVIDIA, his goal is to help developers fully utilize Unreal Engine and ray-tracing technology.
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Posts by Richard Cowgill

Picture of round doorway in courtyard.
Content Creation / Rendering

Now Available: NVIDIA DLSS 3 for Unreal Engine 5

NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. It’s a combination of three core... 6 MIN READ
Scene comparison with RTX on and off
Content Creation / Rendering

NVIDIA DLSS Updates for Super Resolution and Unreal Engine

NVIDIA DLSS has revolutionized AI-powered graphics. The latest DLSS Unreal Engine update further enhances experiences for developers and gamers on Unreal Engine... 3 MIN READ
Content Creation / Rendering

Building the Future of Real-Time Graphics with NVIDIA and Unreal Engine 5.1

The Unreal Engine 5.1 release includes cutting-edge advancements that make it easier to incorporate realistic lighting and accelerate graphics workflows. Using... 4 MIN READ
Simulation / Modeling / Design

Tips: Getting the Most out of the DLSS Unreal Engine 4 Plugin

DLSS is a deep learning, super-resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher-resolution... 5 MIN READ
Simulation / Modeling / Design

Introducing Ray Tracing in Unreal Engine 4

Ray tracing in Unreal Engine 4 is a powerful and flexible lighting system. It’s powerful because of its accuracy and quality. Never have you had the ability... 15 MIN READ