Evgeny Makarov

Evgeny Makarov has been working as a developer technology engineer at NVIDIA since 2006, supporting game developers to improve visuals and performance in PC games.
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Posts by Evgeny Makarov

Content Creation / Rendering

Practical Tips for Optimizing Ray Tracing

To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data... 10 MIN READ