Posts by Martin Stich
Simulation / Modeling / Design
Jun 15, 2020
Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing
Level-of-detail (LOD) refers to replacing high-resolution meshes with lower-resolution meshes in the distance, where details may not be significant. This...
14 MIN READ
Simulation / Modeling / Design
Apr 29, 2020
Profiling DXR Shaders with Timer Instrumentation
Optimizing real-time graphics applications for maximum performance can be a challenging endeavor, and ray tracing is no exception. Whether you want to make your...
9 MIN READ
Simulation / Modeling / Design
Mar 19, 2018
Introduction to NVIDIA RTX and DirectX Ray Tracing
"Ray tracing is the future, and it always will be!" has been the tongue-in-cheek phrase used by graphics developers for decades when asked whether real-time ray...
14 MIN READ