DEVELOPER BLOG

Roger Allen

Roger Allen is a Principal Architect in the GPU Platform Architecture group. He has contributed to NVIDIA GPUs for almost 18 years in a variety of roles from performance analysis, developing internal productivity tools and Shader, Raster and Perfmon GPU architecture. Prior to NVIDIA he designed 3D hardware at 3dfx, Silicon Graphics and Kubota Graphics. He holds a B.S. in Electrical and Computer Engineering from the University of Wisconsin—Madison.

Posts by Roger Allen

Accelerated Computing

Accelerated Ray Tracing in One Weekend in CUDA

Recent announcements of NVIDIA’s new Turing GPUs, RTX technology, and Microsoft’s DirectX Ray Tracing have spurred a renewed interest in ray tracing. 20 MIN READ