Zach Lo

Zach Lo has an extensive background in visual effects from Hollywood films to Super Bowl commercials. He’s held positions as visual effects artist, game developer, and technical moderator from companies like Weta Digital, DNEG, and Unity. Currently, he’s a product marketing manager at NVIDIA.
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Posts by Zach Lo

Rainy alleyway at night with neon signs
Content Creation / Rendering

Level Up Your Lighting: Q&A with Lighting Artist Ted Mebratu

NVIDIA recently caught up with veteran-level lighting artist Ted Mebratu to find out how he pushed real-time lighting to its limits with the Rainy Neon Lights... 3 MIN READ
Content Creation / Rendering

Flexible and Powerful Ray Tracing with NVIDIA OptiX 8

In the realm of computer graphics, achieving photorealistic visuals has been a long-sought goal. NVIDIA OptiX is a powerful and flexible ray-tracing framework,... 4 MIN READ
A rendering of a futuristic-looking diner.
Content Creation / Rendering

Release: NVIDIA RTX Branch of Unreal Engine 5.2

This release offers Unreal Engine, NVIDIA RTX, and neural rendering advancements.  1 MIN READ
Picture of round doorway in courtyard.
Content Creation / Rendering

Now Available: NVIDIA DLSS 3 for Unreal Engine 5

NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. It’s a combination of three core... 6 MIN READ
Scene comparison with RTX on and off
Content Creation / Rendering

NVIDIA DLSS Updates for Super Resolution and Unreal Engine

NVIDIA DLSS has revolutionized AI-powered graphics. The latest DLSS Unreal Engine update further enhances experiences for developers and gamers on Unreal Engine... 3 MIN READ
Content Creation / Rendering

Building the Future of Real-Time Graphics with NVIDIA and Unreal Engine 5.1

The Unreal Engine 5.1 release includes cutting-edge advancements that make it easier to incorporate realistic lighting and accelerate graphics workflows. Using... 4 MIN READ