Zach Lo

Zach Lo has an extensive background in visual effects from Hollywood films to Super Bowl commercials. He’s held positions as visual effects artist, game developer, and technical moderator from companies like Weta Digital, DNEG, and Unity. Currently, he’s a product marketing manager at NVIDIA.
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Posts by Zach Lo

Scene comparison with RTX on and off
Game Engines

NVIDIA DLSS Updates for Super Resolution and Unreal Engine

NVIDIA DLSS has revolutionized AI-powered graphics. The latest DLSS Unreal Engine update further enhances experiences for developers and gamers on Unreal Engine... 3 MIN READ
Rendering / Ray Tracing

Building the Future of Real-Time Graphics with NVIDIA and Unreal Engine 5.1

The Unreal Engine 5.1 release includes cutting-edge advancements that make it easier to incorporate realistic lighting and accelerate graphics workflows. Using... 4 MIN READ
Simulation / Modeling / Design

NVIDIA Announces Full Open Source of Material Definition Language to Streamline Graphics Pipelines

NVIDIA at SIGGRAPH 2022 announced the full open sourcing of Material Definition Language (MDL)—including the MDL Distiller and GLSL backend technologies—to... 2 MIN READ

Optimize Your Ray Tracing Graphics with the New NVIDIA RTX Branch of Unreal Engine 5

The NVIDIA Branch of Unreal Engine 5 (NvRTX 5.0) is now available. This feature-rich branch is fully compatible with Unreal Engine 5 and has all of the latest... 2 MIN READ

Raising the Bar for Path-Traced Rendering in Unreal Engine 5: Q&A with 3D Artist Daniel Martinger

NVIDIA was fortunate enough to speak with 3D prop and environment artist Daniel Martinger, who captured the attention of the computer graphics world with his... 4 MIN READ
Simulation / Modeling / Design

Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries,... 5 MIN READ