Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before
With the latest NVIDIA OptiX Ray Tracing Engine developers can seamlessly handle and scale more ray tracing workloads, quicker.
With the latest NVIDIA OptiX Ray Tracing Engine developers can seamlessly handle and scale more ray tracing workloads, quicker.
Learn More about Hybrid Approaches and Systems for Ray Tracing for FREE in Part VI of Ray Tracing Gems
In 2018, with the release of NVIDIA’s RTX series GPUs, real-time ray tracing finally became accessible to game developers, content creators, and consumers. It is a technology that will forever change graphics processing. To help developers navigate this new technology, a wide-ranging book on the topic is being published early this year: Ray Tracing Gems. … Continued
We are pleased to announce that Ray Tracing Gems II, the follow up to 2019’s Ray Tracing Gems, will be available for digital download and print on August 4th, 2021.
This chapter, written by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment’s Control.
Ray Tracing Games II is now available as a hardcover on Apress and Amazon.
We’ve been counting down to the release of Ray Tracing Gems II by providing early releases of select chapters once every week in July. This week’s chapter presents two real-time techniques for rendering caustics effects with ray tracing.
As the August 4 release date for Ray Tracing Gems II nears, NVIDIA is offering another free chapter from the book to celebrate. This time, the topic is reservoir sampling, which is a family of algorithms that, given a stream of N elements, randomly select a K-element subset in a single pass. Usually, K is defined as a small constant, but N need not be known in advance.
Real-time ray tracing has advanced the art of lighting in video games, but it’s a computationally expensive process. Aiming to reduce these costs, NVIDIA has developed a memory utility that combines both compaction and suballocation techniques to optimize and reduce memory consumption of acceleration structures.
Game and professional visualization developers need the best tools to create the best games and real-time interactive content. Read this article to find out what NVIDIA technologies will provide developers optimal real time ray tracing within their workflows.
This article covers an interview with OIa Stalmach, co-creator of House or Crickets, a 2020 DXR Spotlight Contest Winner.
Industry luminaries joined us to introduce the fundamentals of real-time ray tracing, and how current developers such as Autodesk, Dassault, Chaos and ESI have integrated ray traced technologies into their most popular apps.
Editor’s note: What happens when a veteran graphics programmer with substantial experience in old-school ray tracing (in other words, offline rendering), gets hold of hardware capable of real-time ray tracing? I’m finally convinced. I joined NVIDIA around SIGGRAPH, just as the RTX hardware for ray tracing was announced. I saw the demos, heard the stats, but … Continued
Engineers from MachineGames and NVIDIA outline how they used the latest in ray traced reflections to create bleeding edge visuals in Wolfenstein Youngblood.
Learn about building XR into your applications and creating immersive experiences using Omniverse Kit 105.