Eric Haines

Eric Haines just started at NVIDIA. Among other activities, he co-authored the books An Introduction to Ray Tracing back in 1989 and just finished working on the fourth edition of Real-Time Rendering. He is currently co-editing the upcoming book Ray Tracing Gems.

Posts by Eric Haines

Technical Walkthrough 0

Fast and Fun: My First Real-Time Ray Tracing Demo

Editor’s note: What happens when a veteran graphics programmer with substantial experience in old-school ray tracing (in other words, offline rendering)… 10 MIN READ