Tony Kanell

Tony is the Program Manager on the OptiX team at NVIDIA. Tony started his career as a software engineer at Electronic Arts working on AAA gaming titles such as The Sims. He transitioned into a management role at the company and led several projects before venturing out to partner with a WME backed creative agency to start a new game studio. After a successful launch and partnership releases with Nickelodeon, Hasbro, Universal, Laika and several original IPs he joined the OptiX team at NVIDIA where he has helped guide the team through several releases.

Posts by Tony Kanell

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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

With the latest NVIDIA OptiX Ray Tracing Engine developers can seamlessly handle and scale more ray tracing workloads, quicker. 7 MIN READ