Tony Kanell

Tony is the Program Manager on the OptiX team at NVIDIA. Tony started his career as a software engineer at Electronic Arts working on AAA gaming titles such as The Sims. He transitioned into a management role at the company and led several projects before venturing out to partner with a WME backed creative agency to start a new game studio. After a successful launch and partnership releases with Nickelodeon, Hasbro, Universal, Laika and several original IPs he joined the OptiX team at NVIDIA where he has helped guide the team through several releases.
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Posts by Tony Kanell

Content Creation / Rendering

Efficient Ray Tracing with NVIDIA OptiX Shader Binding Table Optimization

NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During... 11 MIN READ
Image of two ancient statues.
Simulation / Modeling / Design

Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA... 7 MIN READ