Phillip Singh

Phillip is a campaign marketer at NVIDIA. He received his master's in business administration from Santa Clara University. He is currently working on enabling new developers through the NVIDIA Developer Program.

Posts by Phillip Singh

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Realistic Lighting in Justice with Mesh Shading

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian… 5 MIN READ
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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

We are excited to share over a dozen new and updated developer tools released today at GTC for game developers, including NVIDIA Reflex, RTXDI, and our new RTX Technology Showcase. 9 MIN READ
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Game Stack Live to Feature RTXDI and Minecraft Graphics Sessions (April 20-21)

This year, Microsoft’s free Game Stack Live event (April 20-21), starting at 8am PDT, will offer a wide range of can’t-miss sessions for game developers, in categories that include Graphics, System & Tools, Production & Publishing, Accessibility & Inclusion, Audio, Multiplayer, and Community Connections.  2 MIN READ
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Elevate Game Content Creation and Collaboration with NVIDIA Omniverse

With everyone shifting to a remote work environment, game development and professional visualization teams around the world need a solution for real-time collaboration and more efficient workflows. 3 MIN READ
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Essential Ray Tracing SDKs for Game and Professional Development

Game and professional visualization developers need the best tools to create the best games and real-time interactive content. Read this article to find out what NVIDIA technologies will provide developers optimal real time ray tracing within their workflows. 2 MIN READ
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GTC 21: Top 5 Data Science Technical Sessions

Learn from the world’s most advanced data science teams, here are some highlighted data science sessions planned for GTC. 3 MIN READ