Phillip Singh

Phillip Singh is a senior developer marketing manager at NVIDIA, specializing in games and consumer AI. He is dedicated to empowering the next generation of game developers through neural rendering and AI graphics technology. Phillip earned his master's in business administration from the Santa Clara University Leavey School of Business.
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Posts by Phillip Singh

Content Creation / Rendering

What's New for Game Developers in NVIDIA RTX: DLSS 4.5 for UE5 and Multilingual AI Characters

NVIDIA RTX provides game developers with direct paths to AI-driven characters, frame generation, and ray-traced rendering. This post walks through a meaningful... 5 MIN READ
Content Creation / Rendering

Build AI-Powered Games with NVIDIA DLSS 4.5, RTX, and Unreal Engine 5

Today, game developers can begin integrating NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the second-generation... 7 MIN READ
Content Creation / Rendering

How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale

Painkiller RTX sets a new standard for how small teams can balance massive visual ambition with limited resources by integrating generative AI. By upscaling... 14 MIN READ
Content Creation / Rendering

How id Software Used Neural Rendering and Path Tracing in DOOM: The Dark Ages

DOOM: The Dark Ages pushes real-time graphics to new limits by integrating RTX neural rendering and path tracing, setting a new standard for how modern games... 6 MIN READ
Content Creation / Rendering

Upcoming Event: Level Up with NVIDIA: DLSS, DLAA, and NVIDIA Image Scaling in Unreal Engine 5

Join us for the second episode of our webinar series, Level Up with NVIDIA. You learn how to use the latest NVIDIA RTX technology in Unreal Engine 5, followed... 1 MIN READ
Content Creation / Rendering

Top Sessions for Game Developers at GTC 2022

Learn about the latest RTX and neural rendering technologies and how they are accelerating game development. 1 MIN READ