Posts by Phillip Singh
Technical Walkthrough
May 21, 2021
Realistic Lighting in Justice with Mesh Shading
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian…
5 MIN READ
News
Apr 14, 2021
Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC
We are excited to share over a dozen new and updated developer tools released today at GTC for game developers, including NVIDIA Reflex, RTXDI, and our new RTX Technology Showcase.
9 MIN READ
News
Apr 09, 2021
Game Stack Live to Feature RTXDI and Minecraft Graphics Sessions (April 20-21)
This year, Microsoft’s free Game Stack Live event (April 20-21), starting at 8am PDT, will offer a wide range of can’t-miss sessions for game developers, in categories that include Graphics, System & Tools, Production & Publishing, Accessibility & Inclusion, Audio, Multiplayer, and Community Connections.
2 MIN READ
News
Apr 07, 2021
Elevate Game Content Creation and Collaboration with NVIDIA Omniverse
With everyone shifting to a remote work environment, game development and professional visualization teams around the world need a solution for real-time collaboration and more efficient workflows.
3 MIN READ
News
Apr 01, 2021
Essential Ray Tracing SDKs for Game and Professional Development
Game and professional visualization developers need the best tools to create the best games and real-time interactive content. Read this article to find out what NVIDIA technologies will provide developers optimal real time ray tracing within their workflows.
2 MIN READ
News
Mar 24, 2021
GTC 21: Top 5 Data Science Technical Sessions
Learn from the world’s most advanced data science teams, here are some highlighted data science sessions planned for GTC.
3 MIN READ