Simulation / Modeling / Design

Learn More About Reservoir Sampling in Free Ray Tracing Gems II Chapter

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  • NVIDIA is releasing a free chapter on reservoir sampling from Ray Tracing Gems II ahead of the book's August 4, 2021 publication date.
  • Reservoir sampling algorithms randomly select a K-element subset from a stream of N elements in a single pass without requiring N to be known in advance.
  • The technique enables real-time ray tracing applications such as stochastic transparency and importance sampling for millions of dynamic lights.
  • The digital edition of Ray Tracing Gems II will be free to download, while the print edition will be available for purchase from Apress and Amazon.
  • Four limited edition versions feature custom covers highlighting real-time ray tracing in Fortnite, Control, Watch Dogs: Legion, and Quake II RTX.

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As the August 4 release date for Ray Tracing Gems II nears, NVIDIA is offering another free chapter from the book to celebrate. This time, the topic is reservoir sampling, which is a family of algorithms that, given a stream of N elements, randomly select a K-element subset in a single pass. Usually, K is defined as a small constant, but N need not be known in advance. 

This powerful gem is a foundational tool as real-time ray tracing becomes ubiquitous. Examples of reservoir sampling in action include stochastic transparency and importance sampling techniques unlocking the ability to effectively sample millions of lights within a real-time budget. You can download the full chapter free here

Just like the first book, the digital edition of Ray Tracing Gems II will be free to download and the print edition will be available for purchase from Apress and Amazon.

We’ve collaborated with our partners to make four limited edition versions of the book, including custom covers that highlight real-time ray tracing in Fortnite, Control, Watch Dogs: Legion, and Quake II RTX.

To win a limited edition print copy of Ray Tracing Gems II, enter the giveaway contest here: https://developer.nvidia.com/ray-tracing-gems-ii

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