Behind the scenes of Opus Visual’s LP Trailer: How a Small Team Delivered Life-like Visuals With Ray Tracing
Real-time ray tracing allows Opus Visual to capture the look and feel of a real space without sacrificing interaction.
Real-time ray tracing allows Opus Visual to capture the look and feel of a real space without sacrificing interaction.
At SIGGRAPH2019, NVIDIA Engineers helped the development community get up-to-speed on the newest graphics techniques during an advanced real-time ray tracing tutorial.
This chapter, written by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment’s Control.
Ray Tracing Games II is now available as a hardcover on Apress and Amazon.
Learn More about Hybrid Approaches and Systems for Ray Tracing for FREE in Part VI of Ray Tracing Gems
We’ve been counting down to the release of Ray Tracing Gems II by providing early releases of select chapters once every week in July. This week’s chapter presents two real-time techniques for rendering caustics effects with ray tracing.
As the August 4 release date for Ray Tracing Gems II nears, NVIDIA is offering another free chapter from the book to celebrate. This time, the topic is reservoir sampling, which is a family of algorithms that, given a stream of N elements, randomly select a K-element subset in a single pass. Usually, K is defined as a small constant, but N need not be known in advance.
Real-time ray tracing has advanced the art of lighting in video games, but it’s a computationally expensive process. Aiming to reduce these costs, NVIDIA has developed a memory utility that combines both compaction and suballocation techniques to optimize and reduce memory consumption of acceleration structures.
An interview with Carbon Machina, the team behind the creation of Scavenger, a DXR Spotlight Contest 2020 Winner.
Industry luminaries joined us to introduce the fundamentals of real-time ray tracing, and how current developers such as Autodesk, Dassault, Chaos and ESI have integrated ray traced technologies into their most popular apps.
Engineers from MachineGames and NVIDIA outline how they used the latest in ray traced reflections to create bleeding edge visuals in Wolfenstein Youngblood.
In 2018, with the release of NVIDIA’s RTX series GPUs, real-time ray tracing finally became accessible to game developers, content creators, and consumers. It is a technology that will forever change graphics processing. To help developers navigate this new technology, a wide-ranging book on the topic is being published early this year: Ray Tracing Gems. … Continued
Learn about building XR into your applications and creating immersive experiences using Omniverse Kit 105.
Real-time ray tracing represents a new milestone in gaming graphics. Game developers have relied on rasterization techniques which looked very, very good. However, rasterization good enough to achieve near-realism requires a substantial time investment on the part of developers and artists. NVIDIA RTX technology combined with Microsoft’s DXR ray tracing extension for DirectX 12 will … Continued
Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”. Ignacio Llamas and Edward Liu from NVIDIA’s real-time rendering software team will introduce you to real-time ray tracing in … Continued