Learn More About Reservoir Sampling in Free Ray Tracing Gems II Chapter

As the August 4 release date for Ray Tracing Gems II nears, NVIDIA is offering another free chapter from the book to celebrate. This time, the topic is reservoir sampling, which is a family of algorithms that, given a stream of N elements, randomly select a K-element subset in a single pass. Usually, K is defined as a small constant, but N need not be known in advance. 

New Ray Tracing SDK Improves Memory Allocation for Games

Real-time ray tracing has advanced the art of lighting in video games, but it’s a computationally expensive process. Aiming to reduce these costs, NVIDIA has developed a memory utility that combines both compaction and suballocation techniques to optimize and reduce memory consumption of acceleration structures.

The Authoritative Book on Real-Time Ray Tracing Has Arrived

In 2018, with the release of NVIDIA’s RTX series GPUs, real-time ray tracing finally became accessible to game developers, content creators, and consumers. It is a technology that will forever change graphics processing. To help developers navigate this new technology, a wide-ranging book on the topic is being published early this year: Ray Tracing Gems. … Continued

DX12 Ray Tracing Tutorials

Real-time ray tracing represents a new milestone in gaming graphics. Game developers have relied on rasterization techniques which looked very, very good. However, rasterization good enough to achieve near-realism requires a substantial time investment on the part of developers and artists. NVIDIA RTX technology combined with Microsoft’s DXR ray tracing extension for DirectX 12 will … Continued

Coffee Break Series: Ray Tracing in Games with NVIDIA RTX

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”. Ignacio Llamas and Edward Liu from NVIDIA’s real-time rendering software team will introduce you to real-time ray tracing in … Continued