Ignacio Llamas

Ignacio Llamas is Director of Real Time Ray Tracing Software at NVIDIA, where he leads a team of rendering engineers working to improve rendering technology for multiple projects at NVIDIA, such as Holodeck, AutoSIM and Isaac. He has worked at NVIDIA for over a decade, in multiple roles including driver development, developer technology, research, and GPU architecture.

Posts by Ignacio Llamas

Technical Walkthrough 0

Coffee Break Series: Ray Tracing in Games with NVIDIA RTX

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects… 8 MIN READ