Ignacio Llamas

Ignacio Llamas is Director of Real Time Ray Tracing Software at NVIDIA, where he leads a team of rendering engineers working to improve rendering technology for multiple projects at NVIDIA, such as Holodeck, AutoSIM and Isaac. He has worked at NVIDIA for over a decade, in multiple roles including driver development, developer technology, research, and GPU architecture.

Posts by Ignacio Llamas

Simulation / Modeling / Design

Coffee Break Series: Ray Tracing in Games with NVIDIA RTX

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to... 8 MIN READ