DX12 Ray Tracing Tutorials

Real-time ray tracing represents a new milestone in gaming graphics. Game developers have relied on rasterization techniques which looked very, very good. However, rasterization good enough to achieve near-realism requires a substantial time investment on the part of developers and artists. NVIDIA RTX technology combined with Microsoft’s DXR ray tracing extension for DirectX 12 will … Continued

RTX Coffee Break: Ray Tracing and Denoising (9:52 minutes)

Ray tracing can lead to very noisy images without the right tools. In this video, we explain the challenges of developing a real-time denoising solution, and describe the results NVIDIA has achieved using RTX.   Five Things to Remember: The realistic budget is 1-2 samples per pixel (which is insufficient to get anything reliable) with … Continued

Ray Tracing Magic From a One-Person Team

Abstraction, the winner of the DXR Spotlight Contest 2020, takes its audience on a tour of a world that tricks the eye and startles the senses. We sat down with the creator of Abstraction, Jonah Walters, to learn how he built it all by himself.

Ray Tracing in Unreal Engine 4: Top 10 Developer Questions

We recently hosted Ray Tracing in Unreal Engine 4, a webinar now available on-demand that guides developers on best practices for producing real-time ray-traced reflections, global illumination, shadows, and more. We hosted a Q&A session, and received an overflow of excellent questions from the audience. This posts includes the top 10.