Aurelio Reis

Aurelio spends his days at NVIDIA working diligently to ensure that realtime graphics developers worldwide have the best graphics tools possible. As the Director of Graphics Tools, Aurelio works with customers inside and outside of NVIDIA to help guide the vision and development of graphics tools like Nsight Graphics and Nsight Aftermath. Prior to life at NVIDIA, Aurelio was a Game Developer for 16 years, having worked at most of the “big publishers” on legendary titles like Jedi Academy, Civilization, Wolfenstein, Doom and For Honor.
Avatar photo

Posts by Aurelio Reis

Content Creation / Rendering

Shader Debugging Made Easy with NVIDIA Nsight Graphics

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you... 8 MIN READ
CUDA-X logo graphic
Simulation / Modeling / Design

NVIDIA Nsight Graphics 2022.1 Supports Latest Vulkan Ray Tracing Extension

Today, NVIDIA announced the latest Nsight Graphics 2022.1, which supports Direct3D (11, 12, DXR), Vulkan 1.3 ray tracing extension, OpenGL, OpenVR, and the... 3 MIN READ