GTC 21: Top 5 Game Development Technical Sessions
This year at GTC we have a new track for Game Developers where you can attend sessions for covering the latest in ray tracing, optimizing game performance, and content creation in NVIDIA Omniverse.
This year at GTC we have a new track for Game Developers where you can attend sessions for covering the latest in ray tracing, optimizing game performance, and content creation in NVIDIA Omniverse.
Game and professional visualization developers need the best tools to create the best games and real-time interactive content. Read this article to find out what NVIDIA technologies will provide developers optimal real time ray tracing within their workflows.
Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward.
Global illumination light leaking is a persistent problem for artists in the game industry.
Why is real-time raytracing the future of lighting in game development? Because it allows artists to create more realistic visuals while simplifying the content preparation process.
An impressive array of NVIDIA GDC announcements elevates game development to the next level. Real-time ray tracing comes to Arm and Linux, DLSS gets an expansive update, the newly announced RTX Memory Utility enables efficient memory allocation, and Omniverse supercharges the development workflow.
The latest release of Vulkan 1.3 simplifies render passes and makes synchronization easier.
Justice is introducing immersive real-time ray-traced global illumination lighting, powered by the NVIDIA RTX Global Illumination (RTXGI) SDK, to fill environments with realistic lighting that naturally bounces and reflects.
We are pleased to announce that Ray Tracing Gems II, the follow up to 2019’s Ray Tracing Gems, will be available for digital download and print on August 4th, 2021.
Every Wednesday in July, we are making pre-print PDFs of full chapters from the upcoming book Ray Tracing Gems II available free for download.
GTC has lots to offer game developers, content creators, and engineers looking to explore tools and techniques accelerated by NVIDIA technologies.
The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks.
Nsight Graphics 2021.3 is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware.
Come join NVIDIA at GDC 2020 in San Francisco from Monday, March 16 to Friday, March 20 to see all the latest breakthroughs in gaming—and beyond.
With the launch of Unreal Engine 5, NVIDIA announces support with key RTX technologies for developers to propel their games and experiences to the next level.