Over the past two weeks, NVIDIA has released software to enable game development teams of all sizes. Below is a list of the releases, and how you can get started today.
NVIDIA Reflex SDK
Available to apply for early access, the NVIDIA Reflex SDK allows game developers to implement a low latency mode that aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios.
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games. It gives you the performance headroom to maximize ray tracing settings and increase output resolution.
Our latest update to DLSS includes a new ultra performance mode for 8K gaming, improved VR support, and dynamic resolution support and will be made available through the NVIDIA RTX Unreal Engine 4 Branch.
RTXGI is an SDK that provides scalable solutions to compute multi-bounce global illumination in real-time with ray tracing. The release of RTXGI 1.1, an updated version of the SDK, includes performance and image quality improvements, bug fixes, new features, and support for Unreal Engine 4.25.
VRWorks Graphics SDK 3.4.8
The VRWorks Graphics SDK contains NVIDIA’s APIs, samples, and documentation for Virtual Reality game and application developers enabling them to bring a new level of visual fidelity, performance and responsiveness to virtual reality.
This release introduces the Display Stream Compression (DSC) SDK for high resolution HMD developers that provides 3:1 bandwidth reduction through a virtually lossless compression protocol over DisplayPort 1.4a.
To help developers achieve GPU peak performance, NVIDIA has released Nsight Tools Suite for Ampere. This includes updates to:
- Nsight Systems
- Nsight Compute
- Nsight Graphics
- Nsight Visual Studio Edition
Nsight Graphics now provides a new Shader Profiler for Vulkan (in addition to D3D12 and DirectX Ray Tracing) which can help developers make games running on Ampere GPUs even faster.
Feature Map Explorer (FME) 2020.2
FME enables visualization of 4-dimensional image-based feature map data using a range of views, from low-level channel visualizations to detailed numerical information about each channel slice.
- Users can now highlight any individual channel for a layer, with a box drawn around the boundary of the channel. This allows users to track the same channel across different tensors.
- When an individual channel is highlighted, its stats info will now also be automatically selected in the statistics window for easy correlation.
- Selecting a tensor in the workspace panel now requires a single click instead of a double click.
NVIDIA RTX Unreal Engine 4 Branch
NVIDIA has made it easy for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA technologies on GitHub.
Having custom UE4 branches on GitHub shortens the development cycle, and helps make games look more stunning. With these custom branches, developers can integrate NVIDIA technologies into UE4 games and deliver improvements within an hour. This month’s updates include:
- DLSS SDK update
- CPU side performance optimizations
Join us online Oct. 5-9 for the GPU Technology Conference (GTC), featuring 500+ live and on-demand sessions, discounted NVIDIA Deep Learning Institute training, and the opportunity to connect with industry experts. Programming streams will run across North America, Europe, Israel, India, Taiwan, Japan, and Korea.
Game development sessions include:
- Ray-Traced Glossy Reflections Using Screen-Space Roughness
- Rendering Games with Millions of Ray-Traced Lights
- Rendering at the Speed of Light on Next-Generation GPUs
- Cross-Platform Ray Tracing—Migrating from DXR to Vulkan
- The Game of Milliseconds: Optimizing Esport Latency for Maximum Human Performance
Early bird rate of $49 available until Sept. 25.