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NVIDIA Turing Optimized Developer SDKs

AI-Generated Summary

  • The NVIDIA RTX platform combines ray tracing, deep learning, simulation, and advanced shading on Turing architecture to enable real-time photorealistic rendering and AI-enhanced graphics.
  • The NGX SDK provides pre-trained networks that let developers integrate AI-accelerated graphics, photo, and video processing features into applications.
  • The GameWorks Ray Tracing SDK delivers ray-traced area shadows, glossy reflections, and ambient occlusion for physically accurate lighting and shadows.
  • NVIDIA Material Definition Language (MDL) is now open source, allowing tighter application integrations for sharing physically based materials and lights across tools such as Allegorithmic Substance Designer, Chaos Group V-Ray, and Epic Unreal Studio 4.20.
  • CUDA 10 introduces Turing-optimized libraries, new programming model constructs, and enhanced graphics API interoperability, while cuDNN 7.2.1 adds Tensor Core acceleration with FP32 inputs and outputs and expanded RNN use cases.
  • VRWorks Audio 2.0 leverages ray tracing for real-time physically realistic audio and runs 4x to 5x faster on RTX-capable Turing GPUs.

Next Steps

  • Learn more about the NVIDIA RTX platform to explore its capabilities for real-time rendering and AI-enhanced graphics.
  • Apply for early access to the GameWorks Ray Tracing SDK to begin developing with ray-traced effects.
  • Download cuDNN 7.2.1 for Tensor Core accelerated deep learning performance.
  • Get started with VRWorks Audio 2.0 to implement real-time physically realistic audio in VR applications.
  • Explore Nsight Systems 2018.2 for low-overhead performance analysis across CPUs and GPUs.
  • Download Nsight Graphics 2018.4 to debug, profile, and export frames with support for Vulkan Ray Tracing extensions.
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The NVIDIA Turing architecture is one of the biggest leaps in computer graphics in 20 years. Here’s a look at all of the developer software announced to take advantage of this cutting-edge GPU.

NVIDIA RTX Platform

With NVIDIA Turing GPU architecture at its foundation, the NVIDIA RTX development platform fuses ray tracing, deep learning, simulation, and advanced shading to fundamentally transform the creative process. Now, designers and artists can create amazing content in a completely new way with real-time, photorealistic rendering and AI-enhanced graphics, video, and image processing.
Learn more about RTX >>

NVIDIA NGX SDK

NVIDIA NGX is a new deep learning-based technology stack bringing AI-based features that accelerate and enhance graphics, photos imaging and video processing directly into applications. The NGX SDK provides pre-trained networks, making it easy for developers to integrate AI features.
Learn more about NGX >>

GameWorks Ray Tracing SDK

The GameWorks Ray Tracing SDK enables ray-traced area shadows, ray-traced glossy reflections and ray-traced ambient occlusion. As part of the RTX platform, developers can create realistic, high-quality reflections that capture the scene around it and achieve physically accurate lighting and shadows.
Apply for early access >>

Material Definition Language (MDL)

The NVIDIA Material Definition Language (MDL) gives creatives the freedom to share physically based materials and lights between applications. Currently supported by applications including Allegorithmic Substance Designer, Chaos Group’s V-Ray, and the newly release Epic Unreal Studio 4.20, MDL SDK is now open source allowing for tighter application integrations.
Learn more in our blog >>

Deep Learning SDK

CUDA 10 – Turing-optimized CUDA 10 includes performance optimized libraries, new programming model constructs for defining program execution, and enhanced graphics API interoperability. CUDA 10 will be releasing soon for use with Turing GPUs.
Learn more >>
cuDNN 7.2.1 – The backbone for GPU accelerated frameworks, cuDNN 7.2 now features Tensor Core acceleration with FP32 inputs and outputs and more RNN use cases, including cell clipping and padding masks. Turing support coming soon.
Download today >>

VRWorks Audio 2.0

Leveraging ray tracing technology, VRWorks Audio traces the path of sound in real-time, delivering physically realistic audio that conveys the size, shape, and material properties of the virtual environment. Now with RTX-capable Turing GPUs, VRWorks is 4x to 5x faster. Version 2.0 coming soon.
Get started today >>

Tools

Nsight Systems 2018.2 – NVIDIA Nsight Systems is a low overhead performance analysis tool designed to provide the insights developers need to optimize their software, like identifying bottlenecks across the CPUs and GPUs. Updates in Nsight Systems 2018.2 include CUDA 10 support, command line interface improvements to cover new usage scenarios, and various compatibility and usability enhancements.
Learn more >>
Nsight Graphics 2018.4 – a standalone developer tool that enables you to debug, profile, and export frames built with popular graphics APIs. Version 2018.4 makes GPU Trace publicly available, adds support for Vulkan Ray Tracing extensions, extends the pixel history feature to cover DirectX 12, and completes support for the Windows RS3 DirectX 12 SDK.
Download today >>

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