Learn About New SDKS Built For Real-Time Ray Tracing and More
From March 15-19, GDC Showcase will introduce a wide range of new content for game developers to explore. This digital event is free-to-attend.
NVIDIA will be there with a new talk, Next-Generation Game Development on NVIDIA RTX GPUs (Monday, March 15, 1:00pm). Learn how to harness the power NVIDIA RTX GPUs with a suite of SDKs and tools custom built for the job. John Spitzer – VP of Developer and Performance Technology – will provide insight into how to get the most out of real-time ray tracing through technologies like Deep Learning Super Sampling (DLSS), NVIDIA Real-time Denoisers (NRD), RTX Global Illumination (RTXGI), and RTX Direct Illumination (RTXDI).
Working on a competitive game? John’s overview of NVIDIA Reflex SDK will explain how to reduce latency in your games. Struggling with debugging? The Nsight Graphics portion of the talk will help you out. The session will close with tips on how to future-proof your development pipeline with forward facing technology like path tracing and universal scene description (USD) files, and the NVIDIA Omniverse Platform.
Our aim is to help game developers learn how to use the right tools and SDKS to get the most out of NVIDA’s RTX GPUs. Attendees will receive an overview on the technologies that drive the bleeding edge of PC game development, while learning how to future-proof their workflow.
This talk is intended for a general audience interested in learning more about next-generation PC game technologies. We will also have a full track for game developers at our upcoming GTC this April.